User:Anaminus/PlaceTransfer

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Revision as of 23:03, 31 August 2008 by >Anaminus
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Breakdown

Object -> Player
	Function -> Transfer
		Argument -> float PlaceId
		Argument -> string DataString
		Description ->
			If the current place is allowed in the target place's
			configuration, then exit from current place and load
			the target place. The string ''DataString'' gets passed
			along with the player.
	Function -> GetDataString
		Description ->
			Return the string that was passed with the player when
			transfered. If the player was not transerfered, return
			nil.
Place (ID: 12345): Configure:
	Allowable transfer places:
		67890
		54321
		98765
			+

Examples

Place teleporter

e = true
function Touched(hit)
	if not e then return end
	e = false
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	if player then
		local data = "teleportername{" .. script.Parent.Name .. "}\n"
		if player:FindFirstChild("leaderstats") then
			for i,v in pairs(player.leaderstats:GetChildren()) do
				local str = ""
				if v.className == "IntValue" then
					str = str .. "stat" .. i .. "name{" .. v.Name .. "}\n"
					str = str .. "stat" .. i .. "value{" .. v.Value .. "}\n"
				end
				data = data .. str
			end
		end
		for i,v in pairs(player.Backpack:GetChildren()) do
			local str = ""
			if v.className == "Tool" or v.className == "HopperBin" then
				str = str .. "weapon" .. i .. "name{" .. v.Name .. "}\n"
			end
			data = data .. str
		end
		player:Transfer(67890,data)
	end
	e = true
end

script.Parent.Touched:connect(Touched)

Handle transfer


function PlayerEntered(player)
	local data = player:GetDataString()
	if data == nil then
		player:Remove()
		recent:Remove()
	end
	recent = nil

	local stats = {}
	local teleporter = string.gsub(data,"teleportername{(.-)}","%1")
	for id,value in str:gmatch("stat(%d+)name{(.-)}") do
		stats[(tonumber(id) or id)] = value
	end
	for id,value in str:gmatch("stat(%d+)value{(.-)}") do
		stats[stats[(tonumber(id) or id)]] = (tonumber(value) or value)
		stats[(tonumber(id) or id)] = nil
	end
	local board = Instance.new("IntValue")
	board.Name = "leaderstats"
	for i,v in pairs(stats) do
		local stat = Instance.new("IntValue")
		stat.Name = i
		stat.Value = v
		stat.Parent = board
	end
	while true do
		if player.Character ~= nil then break end
		wait()
	end
	local teleporter = workspace:FindFirstChild(teleporter)
	if teleporter ~= nil then
		player.Character.CFrame = CFrame.new(0,5,0) + teleporter.Position
	end
end

recent = nil

game.Players.PlayerAdded:connect(PlayerEntered)
game.NetworkServer.ChildAdded:connect(function(client) recent = client end)