PyramidPart
From Legacy Roblox Wiki
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Remove( ) | |
Returns | nil |
Description: | Sets the Parent property to nil and calls Remove() on all children. |
Member of: | Instance |
BreakJoints( ) | |
Returns | nil |
Description: | Breaks any surface connection with any adjacent part, including Welds and other JointInstances. |
Member of: | BasePart, Model |
GetMass( ) | |
Returns | Number object mass |
Description: | Returns the Number of the object's mass. |
Member of: | BasePart |
MakeJoints( ) | |
Returns | nil |
Description: | Creates a joint on any side of the object that has a surface ID that can make a joint. |
Member of: | BasePart, Model |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
Anchored | |
Type | bool |
Description | Sets whether or not the object is frozen in place. |
Member of | BasePart |
BrickColor | |
Property | BrickColor BrickColor |
Description | Stores the color of the object. |
Member of | BasePart |
CFrame | |
Property | CFrame CFrame |
Description | The current Position and rotation of an object. |
Member of | BasePart, Pose |
CanCollide | |
Property | Bool CanCollide |
Description | If true, then the object will collide with other objects. |
Member of | BasePart |
Controller (Property) ControllerFlagShown (Property)
Elasticity | |
Property | Number Elasticity |
Description | Sets how much the object will rebound against another. a value of 1 is like a superball, and 0 is like a lead block. |
Member of | BasePart |
Friction | |
Property | Number Friction |
Description | Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. |
Member of | BasePart |
Locked | |
Property | Bool Is Locked |
Description | If True, the object will not be selectable. |
Member of | BasePart |
NetworkOwner | |
Property | |
Description | |
Member of | Part |
Position | |
Property | Vector3 Position |
Description | Stores the current location of the object in world coordinates. |
Member of | BasePart, Explosion |
Reflectance | |
Property | Number Reflectance |
Description | Sets how reflective the object is. A value of 1 is like chrome, a value of 0 is a concrete wall. |
Member of | BasePart |
RotVelocity | |
Property | Vector3 RotVelocity |
Description | Stores the rotational velocity of the object. |
Member of | BasePart |
Sides | |
Property | PyramidSides or PrismSides |
Description | Sets the number of sides between 3 and 20. |
Member of | PyramidPart, PrismPart |
Size | |
Property | Vector3 Size |
Description | Sets the size of the object in object coordinates. |
Member of | BasePart |
Transparency | |
Property | Number Transparency |
Description | Sets how see-through the object is. A value of 1 is completely invisible, a value of 0 is completely opaque. |
Member of | BasePart |
There are two different Velocity properties:
Velocity | |
Type | Vector3 |
Description | Stores the speed and movement direction of the object. |
Member of | BasePart |
velocity | |
Type | Vector3 |
Description | Determines the constant directional force applied to the parent object. |
Member of | BodyVelocity |
Surface | |
Property | SurfaceType |
Description | Sets what the type of the surface is. |
Member of | BasePart |
SurfaceInput | |
Property | SurfaceInput SurfaceInput |
Description | Sets what the surface's input is. |
Member of | BasePart |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
---|---|
Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
---|---|
Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
---|---|
Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
---|---|
Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
---|---|
Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
---|---|
Member of: | Instance |
LocalSimulationTouched ( Instance part ) | |
Description | Fired when another part comes in contact with another object. This event only sends data to the client notifying it that two parts have collided, whereas Touched sends data to the server. |
---|---|
Member of: | BasePart |