Mesh file format

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Revision as of 19:45, 19 October 2010 by >NXTBoy
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Version 1

This is the human readable format. It is that format that blender is often used to export to.

version 1.00
Number of triangles
[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0]
[Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0]
[Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]
[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0]
[Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0]
[Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]
[Coordinate of first vertex ] [Normal vector at first vertex ] [texture location at first vertex , 0]
[Coordinate of second vertex] [Normal vector at second vertex] [texture location at second vertex, 0]
[Coordinate of third vertex ] [Normal vector at third vertex ] [texture location at third vertex , 0]
...

Version 2

Work in progress