Lua Errors
Reading Lua Error Messages
Most errors are shown in Output Window in Roblox Studio or Tools. Understanding them can make debugging efforts much more focused.
Compile Errors
Wed Apr 28 21:10:21 2010 - Workspace.Script:3: 'end' expected (to close 'while' at line 1) near '<eof>'
Let's break the message down in parts:
- "Wed Apr 28 21:10:21 2010" - time of the message
- "Workspace.Script" - Full name of the script
- "3" - the line with the error
- "'end' expected (to close 'while' at line 1) near '<eof>'" - the error message
Important: Output window doesn't always show these errors (see Debugging)
Runtime Errors
Wed Apr 28 21:11:56 2010 - Workspace.Script:7: attempt to perform arithmetic on global 'a' (a function value) Wed Apr 28 21:11:56 2010 - Workspace.Script, line 7 - global b Workspace.Script, line 2 - global a Workspace.Script, line 14 stack end
The first part is the same as a compile time error. The second part is called a stack trace.
- "Workspace.Script, line 7" - the source of the error (inside function b)
- "- global b Workspace.Script, line 2" - call to function b (from function a)
- "- global a Workspace.Script, line 14" - call to function a (from main script)
- "stack end" - end of the stack trace
Advanced note: Stack trace doesn't include calls to functions that use a tail call.
Confusing Error Messages
Wed Apr 28 21:10:21 2010 - Workspace.Script:3: 'end' expected (to close 'while' at line 1) near '<eof>'
The while on line 1 is missing an end. You need an end for each of the following:
- function
- do
- if (but not elseif)
Wed Apr 28 21:10:30 2010 - Workspace.Script:4: '<eof>' expected near 'end'
The end on line 4 is extra.
Wed Apr 28 21:34:08 2010 - Workspace.Script:1: 'then' expected near '='
This is caused by using '=' (assignment) in an if instead of '==' (comparsion)
Wed Apr 28 21:36:33 2010 - Workspace.Script:2: '=' expected near 'if' Wed Apr 28 21:38:42 2010 - Workspace.Script:2: unexpected symbol near 'if'
Errors on the beginning of a line are often because an incomplete previous line.
Tricky Mistakes
Floating point calculations can be surprising; it's safer to use inequalities. Or use an integer for controlling the loop.
n = 0 while true do n = n + 0.1 if( n == 0.9 ) then break end -- never happens end
part.Transparency = 0.1 if( part.Transparency == 0.1 ) then -- false -- end