Talk:Change Log
From Legacy Roblox Wiki
This page is to be edited and updated by appointed ROBLOX staff only, who will get the change logs from the devs. Reesemcblox
- Hum, I think you forgot the LoadingGui object.
Organization
I think it should be organized, not be a huge block of text. Use wikitables.
- I'm trying to make a template, but have lots of homework. :D - Quenty (talk • February 2)
- My job is to dump the data as soon as possible. Wiki editors can then make it organized as they like. Also, let's start cross-linking text from the change log to the thing that was changed, if we have a page for it. i.e. Wikify it.--Reesemcblox 12:45, 2 February 2012 (EST)
- Can I take official responsibility for this? I suggested it and got a petition going. I also like graphical design stuff, so it will look good. :D - Quenty (talk • February 3)
- The template looks pretty good. It needs to not have a summary, as the "writing" on this page must be by myself or the devs. Also the website sub-section is not accurate for the client release list. I like the box format, however keep in mind the list should be easy to read through quickly and also easy to copy and paste. When you sort out the bullets replace your template example and we'll take a look. --Reesemcblox 14:21, 3 February 2012 (EST)
- Fixed.
- The template looks pretty good. It needs to not have a summary, as the "writing" on this page must be by myself or the devs. Also the website sub-section is not accurate for the client release list. I like the box format, however keep in mind the list should be easy to read through quickly and also easy to copy and paste. When you sort out the bullets replace your template example and we'll take a look. --Reesemcblox 14:21, 3 February 2012 (EST)
- Can I take official responsibility for this? I suggested it and got a petition going. I also like graphical design stuff, so it will look good. :D - Quenty (talk • February 3)
- Thanks for wikifying and organizing this log. The devs are stoked we're doing this. --Reesemcblox 14:23, 3 February 2012 (EST)
- My job is to dump the data as soon as possible. Wiki editors can then make it organized as they like. Also, let's start cross-linking text from the change log to the thing that was changed, if we have a page for it. i.e. Wikify it.--Reesemcblox 12:45, 2 February 2012 (EST)
New Template
I made a new template. :D What do you think? The bullets screw it up a ton.
02/01/2012 - 0.50.0
02/01/2012 | Client 0.50.0
Version: 0.50.0Type: Client
Summary: This update was the first update to be included in the change log on the wiki. Substantial bug fixes were made, including studio glitches.
- CoreGui Notification Script Errors out: nil or missing argument
- Hardware Mouse:
- clicking right mouse button causes cursor to blink
- Windows cursor is flickering through the game cursor when zooming in to the 1st person mode
- Windows cursor is flickering through the game cursor while typing in first person mode
- Mac Studio:
- Getting closed after selecting "Cancel" in "Save as" dialog window
- InsertObject: Cannot find the target place" message
- Publish to Roblox... page Cancels and closes does not work
- Unable to edit script after performing "Find" -> "Replace" action
- Can't drag and drop models from the toolbox
- Crash on 10.5
- System cursor remains visible through game cursor.
- Missing plugins in Studio
- Mouse cursor flickering when clicking right mouse button
- Qt Studio
- Studio:
- RotateParts -- grid doesn't appear when part is grabbed for rotation
- Undroppable --> Droppable
- xStudio:
- Top Gametest crash:RobloxApp!RBX::MeshContentProvider::
- Track web fix: edit and build buttons don't work with the latest qt studio build
- Crosshair on the cylinder sides remains visible through the fog
- Diamond Plate texture does not show up on some machines
- Explosion particles have visible square backgound
- Fog + High Quality Plastic = Weird Fog
- OpenGL: bridge parts remains visible through the fog
- Particles dont seem to get fogged twice becoming white when the fog is thick
- Plastic w/Reflectance property on is not being fogged like the other materials
- White gaps in terrain texture
- Create TextScaled Property
- Player.CameraMode Property - Allow Locking Camera in First Person
- Camera.FieldOfView Property - Allow changing field of view (zooming)
- Players Dropping Connection after Loading Map
- Poor physics performance in terrain and happy home mixed place
- Reset All button in personal build server destroyed the character - it never came back
- Server using wrong send threshold - should be client-determined
- ScriptContext.GetScriptStats returns a nested tuple instead of an array
- Tool fires two simultaneous Equipped signals
- That looks great, Quenty! Good job. Now we just need to get those people to update it.
- Do I have permission to change?