Properties

From Legacy Roblox Wiki
Revision as of 00:07, 11 June 2008 by >Roni123
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Begining

In depth guide to properties

By Roni123

This guide is to show how to use the Properties and edit the brick’s features.


Requirements

Need to know how to get to properties

Need to know decimals, basic math and coordinate plains


Data

This holds the

Name

Parent

Position

RotVelocity

Velocity

className

Name:

The name of the brick able to be edit to fit your choice, commonly edited for scripting use.

Parent:

It’s like a folder, there is the game and inside the game is the workspace and lighting etc etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.

Position:

Where the brick is located on the map, it can be edited to go anywhere. Works in a (x,y,z) axis.

RotVelocity:

The rotational velocity of the brick; how much speed it rotates in.

Velocity:

Unlike RotVelocity it makes it like a conveyer belt. Making you move across it with out you moving. More info on conveyer belts here: http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts

className:

Just says what class it is. Ex: part


Behavior

Anchored

CanCollide

Controller

Locked

Archivable

Anchored:

If there’s a check it means it is frozen in place.

CanCollide:

If there’s a check it means you can go through it.

Controllor:

What controls it(ex: attack, it follows the player)

Locked:

If there’s a check you can pick it up with a tool.

Archivable:

If when you save it gets saved with it.

Surface Inputs:

Mainly for motors it’s used for editing the surfaces.


Surface

Just tells you what king of surface it is. Its can be

Inlets

Studs

Smooth

Glue

Welds

Hinge

Motor

SteppingMotor

Appearance

BrickColor

ControllerFlagShown

Reflectance

Transparency

BrickColor:

To select the color; giving your map basic detail.

ControllerFlagShown:

The name says it all, to show the Controller flag.

Reflectance:

To make the brick shiny. This use’s decimals.

Transparency:

To make the brick see through. Again it uses decimals.


Part

Elasticity

Friction

Shape

Size

formFactor


Elasticity:

The higher it is the higher you jump when landing on. Also it use’s decimals.

Friction:

How you slide on it. Also it use’s decimals. 0 = Cant slide 1 = "Ice".

Shape:

If its a "brick"(Square), "Sphere"(Ball) Or a cylinder "Tube"

Size:

How big it it. Works on a (X,Y,Z) axis.

formFactor:

If its a plate(Thin), brick(reguler brick) or symmetric(Size goes by 1,1,1 then 2,2,2)


Credits

This guide was made by me Roni123 if you need any help, want to add something or a complaint PM me.

---Roni123