Properties
Begining
In depth guide to properties
By Roni123
This guide is to show how to use the Properties and edit the brick’s features.
Requirements
Need to know how to get to properties
Need to know decimals, basic math and coordinate plains
Data
This holds the
Name
Parent
Position
RotVelocity
Velocity
className
Name:
The name of the brick able to be edit to fit your choice, commonly edited for scripting use.
Parent:
It’s like a folder, there is the game and inside the game is the workspace and lighting etc etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.
Position:
Where the brick is located on the map, it can be edited to go anywhere. Works in a (x,y,z) axis.
RotVelocity:
The rotational velocity of the brick; how much speed it rotates in.
Velocity:
Unlike RotVelocity it makes it like a conveyer belt. Making you move across it with out you moving. More info on conveyer belts here: http://wiki.roblox.com/index.php?title=How_to_Make_Conveyor_Belts
className:
Just says what class it is. Ex: part
Behavior
Anchored
CanCollide
Controller
Locked
Archivable
Anchored:
If there’s a check it means it is frozen in place.
CanCollide:
If there’s a check it means you can go through it.
Controllor:
What controls it(ex: attack, it follows the player)
Locked:
If there’s a check you can pick it up with a tool.
Archivable:
If when you save it gets saved with it.
Surface Inputs:
Mainly for motors it’s used for editing the surfaces.
Surface
Just tells you what king of surface it is. Its can be
Inlets
Studs
Smooth
Glue
Welds
Hinge
Motor
SteppingMotor
Appearance
BrickColor
ControllerFlagShown
Reflectance
Transparency
BrickColor:
To select the color; giving your map basic detail.
ControllerFlagShown:
The name says it all, to show the Controller flag.
Reflectance:
To make the brick shiny. This use’s decimals.
Transparency:
To make the brick see through. Again it uses decimals.
Part
Elasticity
Friction
Shape
Size
formFactor
Elasticity:
The higher it is the higher you jump when landing on. Also it use’s decimals.
Friction:
How you slide on it. Also it use’s decimals. 0 = Cant slide 1 = "Ice".
Shape:
If its a "brick"(Square), "Sphere"(Ball) Or a cylinder "Tube"
Size:
How big it it. Works on a (X,Y,Z) axis.
formFactor:
If its a plate(Thin), brick(reguler brick) or symmetric(Size goes by 1,1,1 then 2,2,2)
Credits
This guide was made by me Roni123 if you need any help, want to add something or a complaint PM me.
---Roni123