Metatables
What is a Metatable?
Metatables allow tables to become more powerful than before. They are attached to data and contain values called Metamethods. Metamethods are fired when a certain action is used with the datum that it is attached to. You may think that if you have code like this:
local list = {1, 2} print(list[3])
The code will search through the list for the third index in list, realize it's not there, and return nil. That's totally wrong. What really happens is the code will search through the list for the third index, realize it's not there, and then try to see if there's a metatable attached to the table, returning nil if there isn't one.
Manipulating Metatables
setmetatable() and getmetatable()
The two primary functions for giving and finding a table's metatable, are setmetatable() and getmetatable().
local x = {} local metaTable = {} -- metaTables are tables, too! setmetatable(x, metaTable) -- Give x a metatable called metaTable! print(getmetatable(x))
Output:
table: [memory address]
rawset(), rawget(), rawequal()
setmetatable() is good for creating a proper metatable, but you'll encounter problems when.
Let's say that we want to make a table error() whenever you try to access a nil value in it.
local planets = {Earth = "COOL!"}; local mt = { __index = function(self, i) return self[i] or error(i .. " is not a real Planet!"); end }; setmetatable(planets, mt); print(planets.Earth); --> COOL! print(planets.Pluto); --> Causes the error: C stack overflow
So what does C stack overflow
mean ?
It means you've called the same function too many times inside of itself (or recursed too deeply)
The normal limit is actually right around 20,000!
So what caused the __index()
method to call itself ?
The answer: self[i]
So what can we do ? How can we get a member of a table without calling it's __index()
method ?
With rawget() of course!
Let's make a small change to the code and try again!
local planets = {Earth = "COOL!"}; local mt = { __index = function(self, i) return rawget(self, i) or error(i .. " is not a real Planet!"); end }; setmetatable(planets, mt); print(planets.Earth); --> COOL! print(planets.Pluto); --> Pluto is not a real Planet!
Metatable Demonstration
local list = {1, 2} print("In table List, key \"z\" is "..tostring(list.z))
Output:
In table List, key "z" is nil
Now, look at what happens with metatables:
local list = {1, 2} -- A normal table local metatable = { -- A metatable __index = function(t, key) rawset(t, key, 0) -- Set t[key] to 0 return t[key] -- return t[key] (which is now 0) end } setmetatable(list, metatable) -- Now list has the metatable metatable print("In table List, key \"z\" is "..tostring(list.z))
Output:
In table List, key "z" is 0
What happened there? list
is a normal table, with nothing unusual about it. metatable
is also a table, but it has something special: the __index
metamethod. The __index
metamethod is fired when t[key]
is nil, or in this case, list.z
is nil. Now, nothing would happen because the two tables (list
and metatable
) aren't linked. That's what the third line does: sets list
's metatable to metatable
, which means that when list
is indexed (__index
) at an index that's nil (list.z
), the function associated with __index
in Metatable is run. The function at __index
in metatable
uses rawset
to make a new value in the Table (or list
). Then, that value is returned. So, list.z
is set to 0, and then list.z
is returned (which is 0).
Metamethods
Metamethods are the functions that are stored inside a metatable. They can go from calling a table, to adding a table, to even dividing tables as well. Here's a list of metamethods that can be used:
- __index(Table, Index) — Fires when Table[Index] is nil.
- __newindex(Table, Index, Value) — Fires when Table[Index] = Value when Table[Index] is nil.
- __call(Table, arg) — Allows the table to be used as a function, arg is the arguments passed, Table(arg).
- __concat(Table, Object) — The .. concatenation operator.
- __unm(Table) — The unary – operator.
- __add(Table, Object) — The + addition operator.
- __sub(Table, Object) — The – subtraction operator.
- __mul(Table, Object) — The * mulitplication operator.
- __div(Table, Object) — The / division operator.
- __mod(Table, Object) — The % modulus operator.
- __pow(Table, Object) — The ^ exponentiation operator.
- __tostring(Table) — Fired when tostring is called on the table.
- __metatable — if present, locks the metatable so getmetatable will return this instead of the metatable and setmetatable will error. Non-function value.
- __eq(Table, Table2) — The == equal to operator˚
- __lt(Table, Table2) — The < less than operator˚
- __le(Table, Table2) — The <= operator˚
- __mode — Used in Weak Tables, declaring whether the keys and/or values of a table are weak.
- __gc(Object) — Fired when the Object is garbage-collected.
- __len(Object) — Fired when the # operator is used on the Object. NOTE: Only userdatas actually respect the __len() metamethod, this is a bug in Lua 5.1
˚ Requires two tables; does not work with a table and a number, string, etc. The tables must have the same metatable.
Using Metatables
There are many ways to use metatables, for example the __unm metamethod (to make a table negative):
local table1 = {10,11,12}
local metatable = { __unm = function(t) -- __unm is for the unary operator - local negated = {} -- the table to return for key, value in pairs(t) do negated[key] = -value end return negated -- return the negative Table! end } setmetatable(table1, metatable) print(table.concat(-table1, "; "))
Output:
-10; -11; -12
Here's an interesting way to declare things using __index:
local t = {} local metatable = { __index = {x = 1} } setmetatable(t, metatable) print(t.x)
Output:
1
__index was fired when x was accessed from the table. __index then defined x as 1 instead of nil; therefore, 1 was returned.
Now you can easily do that with a simple function, but there's a lot more where that came from. Take this for example:
local table = {10, 20, 30} print(table(5))
Now, obviously you can't call a table. That's just crazy, but (surprise, surprise!) with metatables you can.
local table = {10, 20, 30} local metatable = { __call = function(table, param) local sum = {} for i, value in ipairs(table) do sum[i] = v + param -- Add the argument (5) to the value, then place it in the new table (t). end return unpack(sum) -- Return the individual table values end }
setmetatable(table, metatable) print(table(5))
Output:
15 25 35
You can do a lot more as well, such as adding tables!
local table1 = {10, 11, 12} local table2 = {13, 14, 15}
for k, v in pairs(table1 + table2) do print(k, v) end
This will error saying that you're attempting to perform arithmetic on a table. Let's try this with a metatable.
local table1 = {10, 11, 12} local table2 = {13, 14, 15}
local metatable = { __add = function(table1, table2) local sum = {} for key, value in pairs(table1) do if table2[key] ~= nil then -- Does this key exist in that table? sum[key] = value + table2[key] else -- If not, add 0. sum[key] = value end end -- Add all the keys in table2 that aren't in table 1 for key, value in pairs(table2) do if sum[key] == nil then sum[key] = value end end return sum end } setmetatable(table1, metatable) setmetatable(table2, metatable) for k, v in pairs(table1 + table2) do print(k, v) end
Output:
1 23 2 25 3 27
If the two tables have two different __add functions, then Lua will go to table1 first and if it doesn't have an __add function, then it'll go to the second one. That means that you really only have to set the metatable of Table1 or Table2, but it's nicer and more readable to set the metatable of both.
Here is one last example breaking away from using separate variables when it isn't necessary.
local t = setmetatable({ 10, 20, 30 }, { __call = function(a, b) return table.concat(a, b..' ')..b end }) print('Tables contains '..t(1)) --> Tables contains 101 201 301
Use Cases
Now, I am well aware that you can do all of these as a simple function yourself, but there's a lot more than what you think it can do. Let's try a simple program that will memorize a number when a possibly laggy math problem is put into it.
For this one we will be using the __index metamethod just to make it simple:
local Table = {} local function mathProblem(num) for i = 1, 20 do num = math.floor(num * 10 + 65) end for i = 1, 10 do num = num + i - 1 end return num end local Metatable = { __index = function (object, key) local num = mathProblem(key) object[key] = num return num end } local setmetatable(Table, Metatable) print(Table[1]) -- Will be slow because it's the first time using this number. print(Table[2]) -- will be slow because it's the first time using this number. print(Table[1]) -- will be fast because it's just grabbing the number from the table.