Currency Exchange

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Revision as of 03:54, 21 November 2008 by >Mindraker
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Introduction

The currency exchange system is an approved means of trading Roblox to tickets, and vice versa. To access this click the "Trade Currency" link on your user page.

You will be taken to a Currency Exchange window. On the far left is a listing of people looking to trade tickets for Robux, and on the far right is a listing of people looking to trade Robux for tickets.

Ratios

You have to be very careful about the deals you make on the currency exchange -- you can lose a lot of money if you're not careful! Use your calculator and double-check how much you are offering.

A ticket ratio of "10 @ 2:1", for example, means that someone is selling ten tickets, and is looking to buy 5 Robux because she/he is buying them at a ratio of 2 to 1. In other words, 10 divided by 2 is 5.

A Robux ratio of "5,000 @ 1:5", for example, means that someone is selling 5000 Robux, and is looking to buy 25,000 tickets, because she/he is buying them at a ratio of 5 to 1. in other words, 5000 multiplied by 5 is 25,000.

Market order vs Limit order

A market order is a buy or sell order to be executed immediately at current market prices. As long as there are willing sellers and buyers, a market order will be filled.

A limit order is an order to buy at no more (or sell at no less) than a specific price. This gives you some control over the price at which the trade is executed, but may prevent the order from being executed.

Which order should you choose? That depends. A "limit order" gives the player (you) a little bit more control over the price you wish to trade at. However, you have to be very careful with your math -- one typo can cost you lots of tickets or Robux. A "market order" gives you less control over prices, but transactions are quick and efficient.

Street smarts

If it looks fishy, don't do it. If you see someone selling Robux at 1 @ 1:100000, don't go near it.