User:Outofspace/AOTS
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Latest version is 1.A2c
If you just so happen to have my place, here is a manual on how to configure it:
NOTE: DO NOT MESS WITH ANYTHING ELSE, UNLESS THIS TELLS YOU TO.
The "Slimes"
- To set the max speed at which slimes can go, edit game.Workspace.BAV
- Set it's value to whatever you want. The default is 8000, 8000, 8000.
- To set the angle, edit game.Workspace.BAV2
- Set it to whatever direction you want the slimes to roll. The default is 4000, 0, 0.
To set the maximum number of food the slimes can eat:
- Open the "Setter" script.
- Find these lines:
if hit.Locked ~= true and v < 17 then hit:Remove() elseif hit.Parent.Name ~= "Slime" and v < 17 then hit:Remove()
- Replace "17" with the max number of parts it can eat.
Other Stuff
To change the hint at the bottom of the screen, go into game.Workspace.Objectve.Hintor
The instructions are in there.
The "Blocks" model is where the building blocks are located.
The script "Master" is the game script. It starts and re-starts the game.
In the "BanScript" change "admins" to whoever oyu want to be admin.
JustinP231
I made this, he made the other.