User:Buckethead101
How to Make Precipitation
So you have storm clouds over you place. Just storm clouds. No rain. Not yet, anyway.
Building The Droplet
So first, we need to build the droplet. I suggest you follow these guidlines:
In the properties of the brick that you want to be a droplet, set the size to 1,1,1 Set the shape to ball Set the color to any shade of blue Set the Transparency to something between 0.1 and 0.4 Set the reflectance to 0.1 Make sure you uncheck the CanCollide box, unless you want the droplets to stay on the ground.
So now you have your droplet. Name it "Drop" (without quotes), drag it to a spot on the map where people might not find it, and anchor it.
The Script
Now comes the important part- the script.
First, we want it to loop.
while true do -- a continuous loop
Now we need to put how long it will wait before making another.
wait(0.1) -- one tenth of a second
Next comes the actual rain.
game.Workspace.Drop:clone() -- makes a copy of the droplet
Here's our script so far:
while true do -- a continuous loop wait(0.1) -- one tenth of a second droplet = game.Workspace.Drop:clone() -- makes a clone of the droplet and tags it as "droplet"
So far, so good. But wait; we have to define droplet's parent and position, and unanchor it.
droplet.Parent = game.Workspace -- makes droplet appear in the game droplet.Anchored = false -- unancors the droplet droplet.Position = Vector3.new(math.random(-512,512),100,math.random(-512,512)) -- creates droplet
Now lets see what we have.
while true do -- a continuous loop wait(0.1) -- one tenth of a second droplet = game.Lighting.Drop:clone() -- makes a clone of the droplet and tags it as "droplet" droplet.Parent = game.Workspace -- makes droplet appear in the game droplet.Anchored = false -- unancors the droplet droplet.Position = Vector3.new(math.random(-512,512),100,math.random(-512,512)) -- creates droplet
Now all we have to do is end the script.
end
The Finished script
while true do -- a continuous loop wait(0.1) -- one tenth of a second droplet = game.Workspace.Drop:clone() -- makes a clone of the droplet and tags it as "droplet" droplet.Parent = game.Workspace -- makes droplet appear in the game droplet.Anchored = false -- unancors the droplet droplet.Position = Vector3.new(math.random(-512,512),100,math.random(-512,512)) -- creates droplet end
Just put that code into a script in workspace, and voilà- you should have rain falling from the sky when you go to your place! Feel free to edit the script as you please.