TakeDamage (Method)

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Revision as of 09:14, 9 July 2011 by >Trappingnoobs (Changed sentence structure a little. Removed unnecessary preformat tag.)
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TakeDamage( Number damage )
Returns nil
Description: Subtracts the damage from the health of the targetted humanoid unless a ForceField is present.
Member of: Humanoid


Example

game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) -- '99' damage will be subtracted from the Humanoid's health.