User talk:Mindraker

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Revision as of 07:14, 4 November 2008 by >Outofspace (→‎ATOS)
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Sysop

Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --Telamon 00:54, 29 October 2008 (UTC)

If you people see something that you desperately don't want deleted that I may have accidentally deleted, please let me know. I'm pretty sure that between Anaminus' reviews and my double checking this won't happen, but accidents happen. MINDRAKER 02:15, 31 October 2008 (UTC)


See Also

Mindraker talk archives
Mindraker talk archives2


I see you're enjoying your new powers. ---Mr Doom Bringer 08:43, 31 October 2008 (UTC)

ATOS

Well, JustinP231 removed it, so, I'm trying to recreate it. So far I've gotten:

  • Slimes can roll to a spot.
  • They can remove any "Part" that isn't locked.
  • They can turn random colors.
  • They die apon hitting the end wall.

Hopefully he puts it back up, but idk.. ⇒OutOfSpace

I don't think he'd let us have it either way. I'll ask him, but he's dealing with everyone else who loved it :( If it does come down to me having to re-create it, what new features/changes would you like? ~Space

Ok, I stayed up until 1:19am making sure every single bug was out of it.
  • Here's the new features:
    • Slimes can now eat a maximum of 35 parts. They do eat hats.
    • They now rely on Body Angular Velocity instead of Body Position.
    • The game fully runs, removing all tools when the slimes enter, and giving them to the players when they leave.
      • I didn't put tools, or parts, in the game yet but the "game script" changed the parent of the model that they'll be in.
  • Here's some hidden changes. (very important, but not seen):
    • There is now a way to adjust maxSpeed and Acceleration from the workspace.
    • I can make changes to the slimes script, and a script will update the slime's main script without me manually having to do it.
    • The red wall is in a diffrent model from the "Base" and other "Walls"
  • Things that would make it less laggy:
    • There are 32 slimes. 8 per row, and 4 per collum.
    • You will ALWAYS have 6 minutes to build and 3 minutes (which I'm thinking of changing) to survive. I think in the original game it was randomly set to 4-7 minutes.
Any specific "VIP" feaatures you want? ⇒OutOfSpace

Ok, V.1.9g fixes just about everything. The entire place can run multiple times without hitting any errors.
  • Here are the fixes/additions:
    • One thing I thought needed to be added was a ban script, It's now there.
    • Slimes nolonger eat the base when they "fly".
    • The max they can eat is 17 parts.
    • All walls have been fixed so that they don't get eaten.
    • There are now several types of briks to build with (multi-colored, studded the same way as the original game, and are diffrent sizes.)
    • Slimes remove anything whose parent is not "Slime".
    • The walls remove anything that touches it (exempting slimes)
  • Here are the things I'd like to addon for V.2.0b . Please comment on them:
    • Slimes have reflectance.
    • Roof (That cleans itself.)

**People can't build near the end.

    • More Slimes and building space.
    • More brick types.
    • Debris.
UPDATE: 1.A2 includes:
    • Slimes have reflectance.
    • Roof (That cleans itself.)
    • Fixed wall error..again...=P
UPDATE: 1.A2b includes:
    • More brick types.
    • More building space.
    • More slime control (BAV)

And that's the last of it. Next major thing will be the PM_SYSTEM for my script builder. I'll send you a PM for everything else.


Version 2.0 brings in lots of internal changes.
  • Here are the internal:
    • There is now a "SlimeControls" model. You can control:
      • Reflectance
      • Transparency
      • Angular Direction
      • MaxSpeed
      • "RandomColors" tougle.
      • How many parts can slimes eat.
    • All the scripts are sorted in models by "GameScripts" and "SlimeScripts" reducing the hastle of updating every single slime.
    • The Configuration file for the slimes has been re-written.
  • Here are physical differences:
    • Block that can align.
    • More space
    • Less slimes (it was 8 slimes in a row by 4 in a collum (32), now it's 3x10 (30))
  • Bugs fixes. These were released in 2.1:
    • The base, walls, and end wall can't be removed.
    • The spawn has been moved lower, but the roof will stay the same.
    • Easier Configuration fixes.
I expect to release this later tonight or tommorow. ⇒OutOfSpace