User:Outofspace/Script Builder
For great justice, here's documentation on my script builder. There's a copy of it in my models.
Basic Commands
These manipulate script creation.
create/
Say "create/" followed by a name to create a script.
edit/
Say "edit/" followed by a scripts name to edit it.
remove/
Say "remove/" followed by a script name to remove a script.
remove2/
For multiple scripts with the same name, say "remove2/" followed by the name.
clone/
Say "clone/" followed by a script name to make a copy of that script. Works great with "remove2/"
stop/
Stops a script that's running. Use the "run/" command to restart it.
help/
Say "help/" for general help.
Version 3.0a supported putting /sc in-front of the following, in case you wanted to hide your scripts.
- create/
- edit/
- run/
- exit/
Here's the commands list:
- ban
- kick
Calls
Pre-Defined scripts ready to use. say "get/" followed by the name of the call to summon it. here's a list. Some have been deactivated because of nooblets.
Public List
Anyone can use these:
get/Debug Messages
Removes all messages under workspace including hints and private player messages.
get/Scripts
Lists all scripts under the workspace.
'get/Clear
Clears all parts from the Workspace.
Private List
Ones only certain people I trust can use these:
get/Shutdown
Removes the scrit builder. Forever.
get/No Security
Removes the security script. See the list bellow for things that set it off.
get/Security
Put the security script into the game.
get/Clean
Cleans all scripts from the workspace.
Pre-Defined Globals
Items stricked are likely to be removed.
- ASPLODE(x, y, z) --Creates an explosion at said X, Y, and Z.
- Clear(Object) --Makes "object" clear. Be sure that said object is a Part.
- Remove(Object) --Removes said object. Can be anything.
Security
There are certain things you can't put in a script. Made by jojoshshuaua, this insures that no idiot ruins the fun for other people. I'm listing these so you'll stop asking what's not allowed. Here's a few of them:
"game.Workspace.Parent = nil" "game.Workspace.Parent:Remove()" "game.PrimaryPart:Remove()" "game.Workspace:Remove()" "ban" "BAN" "ban/" "game:Remove()" "kick" "notallowed =" "if banned[i]:lower() == newPlayer.Name:lower() then" "game.NetworkServer:Remove()"
Directories
game.Workspace.DONT DELETE.SYSALT
is where everything is kept. Here's a listing:
- Scripts - Where important scripts are kept.
- Teleporters - Obvious if you've been to my place.
- Spawns - Obvious
- Hats - Obvious
- Catche - Where a copy of every script made, and its owner's name, is kept.
- PM_SYSTEM
Under SYSALT is also the baseplate, named "bplate". It is also the PrimaryPart.
Everything Else
There is now a fix for the script builder, it will regenerate every 1 minute(s) without notice.
- If you want a script builder, under my "My Models" I have a completely unsupported and very buggy edition of 3.2. Somewhere in there, there's a better one. Or goto ninja5555's, or ScriptBuilderPRI. BY GOD JUST LOOK.
- A copy of PM_SYSTEM is in my models.