User:Outofspace/Script Builder

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Revision as of 10:49, 29 November 2008 by >Outofspace (→‎Pre-Defined Globals)
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Script Builder. Version 3.4b

For great justice, here's documentation on my script builder. There's a copy of it in my models.

Basic Commands

These manipulate script creation.

create/

Say "create/" followed by a name to create a script.

edit/

Say "edit/" followed by a scripts name to edit it.

remove/

Say "remove/" followed by a script name to remove a script.

remove2/

For multiple scripts with the same name, say "remove2/" followed by the name.

clone/

Say "clone/" followed by a script name to make a copy of that script. Works great with "remove2/"

stop/

Stops a script that's running. Use the "run/" command to restart it.

help/

Say "help/" for general help.


Version 3.0a supported putting /sc in-front of the following, in case you wanted to hide your scripts.

  • create/
  • edit/
  • run/
  • exit/

Here's the commands list:

  • ban
  • kick

Calls

Pre-Defined scripts ready to use. say "get/" followed by the name of the call to summon it. here's a list. Some have been deactivated because of nooblets.

Public List

Anyone can use these:

get/Debug Messages

Removes all messages under workspace including hints and private player messages.

get/Scripts

Lists all scripts under the workspace.

'get/Clear

Clears all parts from the Workspace.

Private List

Ones only certain people I trust can use these:

get/Shutdown

Removes the scrit builder. Forever.

get/No Security

Removes the security script. See the list bellow for things that set it off.

get/Security

Put the security script into the game.

get/Clean

Cleans all scripts from the workspace.

Pre-Defined Globals

Items stricked are likely to be removed.

  • ASPLODE(x, y, z) --Creates an explosion at said X, Y, and Z.
  • Clear(Object) --Makes "object" clear. Be sure that said object is a Part.
  • Remove(Object) --Removes said object. Can be anything.

Security

There are certain things you can't put in a script. Made by jojoshshuaua, this insures that no idiot ruins the fun for other people. I'm listing these so you'll stop asking what's not allowed. Here's a few of them:

"game.Workspace.Parent = nil"
"game.Workspace.Parent:Remove()"
"game.PrimaryPart:Remove()"
"game.Workspace:Remove()"
"ban"
"BAN"
"ban/"
"game:Remove()"
"kick"
"notallowed ="
"if banned[i]:lower() == newPlayer.Name:lower() then"
"game.NetworkServer:Remove()"

Directories

game.Workspace.DONT DELETE.SYSALT is where everything is kept. Here's a listing:

  • Scripts - Where important scripts are kept.
  • Teleporters - Obvious if you've been to my place.
  • Spawns - Obvious
  • Hats - Obvious
  • Catche - Where a copy of every script made, and its owner's name, is kept.
  • PM_SYSTEM

Under SYSALT is also the baseplate, named "bplate". It is also the PrimaryPart.

Everything Else


  • There is now a fix for the script builder, it will regenerate every 1 minute(s) without notice.
  • If you want a script builder, under my "My Models" I have a completely unsupported and very buggy edition of 3.2. Somewhere in there, there's a better one. Or goto ninja5555's, or ScriptBuilderPRI. BY GOD JUST LOOK.
  • A copy of PM_SYSTEM is in my models.