User:Megamatrixdude/How To Get An Asset's Image
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How to get an asset's image
Since people on scripting helpers keep asking, I've decided to put this on the wiki.
The link to get an asset's image is as follows:
http://www.roblox.com/Thumbs/Asset.ashx?format=png&width=420&height=230&assetId=ASSET&RAND=123456
You can change the height and width by editing the number after height and width, and change the asset by removing "ASSET" after assetId and pasting a valid asset. If you want a function to do this for you, then here you go (courtesy of Blocco):
Example
local baseTexture = "http://www.roblox.com/Thumbs/Asset.ashx?format=png&width=%d&height=%d&assetId=%d"; function GetAssetTexture(aId, w, h) if aId == nil or type(aId) ~= "number" or (type(aId) == "number" and aId%1 ~= 0) then error("Bad argument #1 to GetAssetTexture (integer expected, got " .. type(aId) .. ")") end return baseTexture:format(w or 110, h or 110, aId); end > GetAssetTexture(1337, 100, 100) http://www.roblox.com/Thumbs/Asset.ashx?format=png&width=100&height=100&assetId=1337
Now stop asking.
— мεgαмαтяιx∂υ∂ε (Talk ₪ Contributions) 20:00, 26 July 2011 (UTC)