User talk:Mindraker
Sysop
Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --Telamon 00:54, 29 October 2008 (UTC)
If you people see something that you desperately don't want deleted that I may have accidentally deleted, please let me know. I'm pretty sure that between Anaminus' reviews and my double checking this won't happen, but accidents happen. MINDRAKER 02:15, 31 October 2008 (UTC)
See Also
Mindraker talk archives
Mindraker talk archives2
I see you're enjoying your new powers. ---Mr Doom Bringer 08:43, 31 October 2008 (UTC)
ATOS
Well, JustinP231 removed it, so, I'm trying to recreate it. So far I've gotten:
- Slimes can roll to a spot.
- They can remove any "Part" that isn't locked.
- They can turn random colors.
- They die apon hitting the end wall.
Hopefully he puts it back up, but idk.. ⇒OutOfSpace
- I don't think he'd let us have it either way. I'll ask him, but he's dealing with everyone else who loved it :( If it does come down to me having to re-create it, what new features/changes would you like? ~Space
- Ok, I stayed up until 1:19am making sure every single bug was out of it.
- Here's the new features:
- Slimes can now eat a maximum of 35 parts. They do eat hats.
- They now rely on Body Angular Velocity instead of Body Position.
- The game fully runs, removing all tools when the slimes enter, and giving them to the players when they leave.
- I didn't put tools, or parts, in the game yet but the "game script" changed the parent of the model that they'll be in.
- Here's some hidden changes. (very important, but not seen):
- There is now a way to adjust maxSpeed and Acceleration from the workspace.
- I can make changes to the slimes script, and a script will update the slime's main script without me manually having to do it.
- The red wall is in a diffrent model from the "Base" and other "Walls"
- Things that would make it less laggy:
- There are 32 slimes. 8 per row, and 4 per collum.
- You will ALWAYS have 6 minutes to build and 3 minutes (which I'm thinking of changing) to survive. I think in the original game it was randomly set to 4-7 minutes.
- Ok, V.1.9g fixes just about everything. The entire place can run multiple times without hitting any errors.
- Here are the fixes/additions:
- One thing I thought needed to be added was a ban script, It's now there.
- Slimes nolonger eat the base when they "fly".
- The max they can eat is 17 parts.
- All walls have been fixed so that they don't get eaten.
- There are now several types of briks to build with (multi-colored, studded the same way as the original game, and are diffrent sizes.)
- Slimes remove anything whose parent is not "Slime".
- The walls remove anything that touches it (exempting slimes)
- Here are the things I'd like to addon for V.2.0b . Please comment on them:
- Slimes have reflectance.
- Roof (That cleans itself.)
**People can't build near the end.
- More Slimes and building space.
- More brick types.
- Debris.
- UPDATE: 1.A2 includes:
- Slimes have reflectance.
- Roof (That cleans itself.)
- Fixed wall error..again...=P
- UPDATE: 1.A2b includes:
- More brick types.
- More building space.
- More slime control (BAV)
And that's the last of it. Next major thing will be the PM_SYSTEM for my script builder. I'll send you a PM for everything else.
- Version 2.0 brings in lots of internal changes.
- Here are the internal:
- There is now a "SlimeControls" model. You can control:
- Reflectance
- Transparency
- Angular Direction
- MaxSpeed
- "RandomColors" tougle.
- How many parts can slimes eat.
- All the scripts are sorted in models by "GameScripts" and "SlimeScripts" reducing the hastle of updating every single slime.
- The Configuration file for the slimes has been re-written.
- Here are physical differences:
- Block that can align.
- More space
- Less slimes (it was 8 slimes in a row by 4 in a collum (32), now it's 3x10 (30))
- Bugs fixes. These were released in 2.1:
- The base, walls, and end wall can't be removed.
- The spawn has been moved lower, but the roof will stay the same.
- Easier Configuration fixes.