User talk:Mindraker
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Sysop
Hey thanks for all your work on the wiki. You seem like a relatively stable individual, so I've granted you sysop privileges. --Telamon 00:54, 29 October 2008 (UTC)
If you people see something that you desperately don't want deleted that I may have accidentally deleted, please let me know. I'm pretty sure that between Anaminus' reviews and my double checking this won't happen, but accidents happen. MINDRAKER 02:15, 31 October 2008 (UTC)
See Also
Mindraker talk archives
Mindraker talk archives2
I see you're enjoying your new powers. ---Mr Doom Bringer 08:43, 31 October 2008 (UTC)
ATOS
Well, JustinP231 removed it, so, I'm trying to recreate it. So far I've gotten:
- Slimes can roll to a spot.
- They can remove any "Part" that isn't locked.
- They can turn random colors.
- They die apon hitting the end wall.
Hopefully he puts it back up, but idk.. ⇒OutOfSpace
- I don't think he'd let us have it either way. I'll ask him, but he's dealing with everyone else who loved it :( If it does come down to me having to re-create it, what new features/changes would you like? ~Space
- Ok, I stayed up until 1:19am making sure every single bug was out of it.
- Here's the new features:
- Slimes can now eat a maximum of 35 parts. They do eat hats.
- They now rely on Body Angular Velocity instead of Body Position.
- The game fully runs, removing all tools when the slimes enter, and giving them to the players when they leave.
- I didn't put tools, or parts, in the game yet but the "game script" changed the parent of the model that they'll be in.
- Here's some hidden changes. (very important, but not seen):
- There is now a way to adjust maxSpeed and Acceleration from the workspace.
- I can make changes to the slimes script, and a script will update the slime's main script without me manually having to do it.
- The red wall is in a diffrent model from the "Base" and other "Walls"
- Things that would make it less laggy:
- There are 32 slimes. 8 per row, and 4 per collum.
- You will ALWAYS have 6 minutes to build and 3 minutes (which I'm thinking of changing) to survive. I think in the original game it was randomly set to 4-7 minutes.