TakeDamage (Method)
From Legacy Roblox Wiki
TakeDamage( float amount ) | |
Returns | nil |
Description: | Subtracts the damage from the health of the targeted humanoid unless the character has a ForceField. |
Member of: | Humanoid |
Example
This code, put in a LocalScript, would make the local player take 99 damage.
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)
Healing
This method, though not designed for healing, can be used to heal a character by using a negative number. However, note that healing will not work if the character has a ForceField, just as if the character was taking damage.
Example
This code, assuming the variable humanoid is defined to an humanoid, would heal that humanoid by a value of 10, unless that humanoid is protected by a ForceField.
humanoid:TakeDamage(-10)