Seated (Event)

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Revision as of 15:45, 29 January 2011 by >Camoy
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Seated ( Bool active )
Description Fired after a humanoid sits.
Member of: Humanoid


Example
game.Workspace.Player.Humanoid.Seated:connect(function()
  print("Seated")
end)


This event is fired when the humanoid's health is changed. Either by losing, or gaining health.