Talk:Change Log
From Legacy Roblox Wiki
This page is to be edited and updated by appointed ROBLOX staff only, who will get the change logs from the devs. Reesemcblox
- Hum, I think you forgot the LoadingGui object.
Organization
I think it should be organized, not be a huge block of text. Use wikitables.
- I'm trying to make a template, but have lots of homework. :D - Quenty (talk • February 2)
- My job is to dump the data as soon as possible. Wiki editors can then make it organized as they like. Also, let's start cross-linking text from the change log to the thing that was changed, if we have a page for it. i.e. Wikify it.--Reesemcblox 12:45, 2 February 2012 (EST)
New Template
I made a new template. :D What do you think? The bullets screw it up a ton.
02/01/2012 - 0.50.0
02/01/2012 | Client 0.50.0
Version: 0.50.0Type: Client
Summary: This update was the first update to be included in the change log on the wiki. Substantial bug fixes were made, including studio glitches.
- CoreGui Notification Script Errors out: nil or missing argument
- Hardware Mouse:
- clicking right mouse button causes cursor to blink
- Windows cursor is flickering through the game cursor when zooming in to the 1st person mode
- Windows cursor is flickering through the game cursor while typing in first person mode
- Mac Studio:
- Getting closed after selecting "Cancel" in "Save as" dialog window
- InsertObject: Cannot find the target place" message
- Publish to Roblox... page Cancels and closes does not work
- Unable to edit script after performing "Find" -> "Replace" action
- Can't drag and drop models from the toolbox
- Crash on 10.5
- System cursor remains visible through game cursor.
- Missing plugins in Studio
- Mouse cursor flickering when clicking right mouse button
- Qt Studio
- Studio:
- RotateParts -- grid doesn't appear when part is grabbed for rotation
- Undroppable --> Droppable
- xStudio:
- Top Gametest crash:RobloxApp!RBX::MeshContentProvider::
- Track web fix: edit and build buttons don't work with the latest qt studio build
- Crosshair on the cylinder sides remains visible through the fog
- Diamond Plate texture does not show up on some machines
- Explosion particles have visible square backgound
- Fog + High Quality Plastic = Weird Fog
- OpenGL: bridge parts remains visible through the fog
- Particles dont seem to get fogged twice becoming white when the fog is thick
- Plastic w/Reflectance property on is not being fogged like the other materials
- White gaps in terrain texture
- Create TextScaled Property
- Player.CameraMode Property - Allow Locking Camera in First Person
- Camera.FieldOfView Property - Allow changing field of view (zooming)
- Players Dropping Connection after Loading Map
- Poor physics performance in terrain and happy home mixed place
- Reset All button in personal build server destroyed the character - it never came back
- Server using wrong send threshold - should be client-determined
- ScriptContext.GetScriptStats returns a nested tuple instead of an array
- Tool fires two simultaneous Equipped signals