GetMass (Method): Difference between revisions
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>Oysi93 I completely agree in this discussion, but the math in the article was quite off. |
>Emess No edit summary |
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|returns = [[Number]] ''object mass'' | |returns = [[Number]] ''object mass'' | ||
|description = Returns the [[Number]] of the object's mass. | |description = Returns the [[Number]] of the object's mass. | ||
|object = | |object = BasePart | ||
}}</onlyinclude> | }}</onlyinclude> | ||
{{clear floats}} | {{clear floats}} |
Revision as of 02:14, 30 December 2010
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Returns | Number object mass |
Description: | Returns the Number of the object's mass. |
Member of: | BasePart |
Description
The GetMass function returns a Number value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size.
Example
Template:CodeExample myPart = Instance.new("Part") myPart.Parent = game.Workspace myPart.Size = Vector3.new(4, 6, 4) myPart.Anchored = true
myMass = myPart:GetMass()
print("My part's mass is " .. myMass) --> My part's mass is 96