GetMass (Method): Difference between revisions
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>Camoy added/formatted |
>Camoy fixed |
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<onlyinclude>{{Method|name = GetMass | |||
|arguments = | |arguments = | ||
|returns = [[Number]] ''object mass'' | |returns = [[Number]] ''object mass'' | ||
|description = Returns the [[Number]] of the object's mass. | |description = Returns the [[Number]] of the object's mass. | ||
|object = [[BasePart]] | |object = [[BasePart]] | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
== Description == | == Description == | ||
The GetMass function returns a [[Number]] value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size. | The GetMass function returns a [[Number]] value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size. | ||
[[Category:Methods]] |
Revision as of 15:55, 30 August 2010
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Returns | Number object mass |
Description: | Returns the Number of the object's mass. |
Member of: | [[RBX.lua.BasePart (Object)|BasePart]] |
Description
The GetMass function returns a Number value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size.