GetMass (Function): Difference between revisions

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The GetMass function returns a [[Number]] value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size.
The GetMass function returns a [[Number]] value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size.


<onlyinclude>
{{Function|
{{Function|
name = GetMass
name = GetMass
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|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|}}
</onlyinclude>

Revision as of 21:06, 22 April 2010

The GetMass function returns a Number value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size.



GetMass( )
Returns Number object mass
Description: Returns a Number of the object's mass.