GetMass (Function): Difference between revisions
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{{CatUp|Functions}} | |||
The GetMass function returns a [[Number]] value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size. | |||
{{Function| | {{Function| | ||
name = GetMass | name = GetMass | ||
|arguments = | |arguments = | ||
|returns = [[ | |returns = [[Number]] ''object mass'' | ||
|description = Returns a | |description = Returns a Number of the object's mass. | ||
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | |object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | ||
|}} | |}} |
Revision as of 21:18, 23 March 2010
The GetMass function returns a Number value of the object's mass. Currently, all objects in Roblox have a density of 1, which means the GetMass returns the same value as the Volume of the object (size x * size y * size x*). This can be useful to determine more than just the mass of an object, but also the size.