GetChildren (Function): Difference between revisions
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>Mr Doom Bringer m GetChildren moved to GetChildren (Function) |
>Cecibean m fixed example |
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Line 8: | Line 8: | ||
==Example== | ==Example== | ||
( | (Simple example) | ||
<pre> | <pre> | ||
local children = game.Workspace:GetChildren() | local children = game.Workspace:GetChildren() | ||
for c = 1, #children do | for c = 1, #children do | ||
print(c.Name) | print(children[c].Name) | ||
end | end | ||
Line 25: | Line 25: | ||
print("Object: ") | print("Object: ") | ||
print(j) | print(j) | ||
end</pre> | end | ||
</pre> |
Revision as of 14:15, 2 December 2008
GetChildren( ) | |
Returns | Table children |
Description: | Returns a read-only table of this Object's children |
Example
(Simple example)
local children = game.Workspace:GetChildren() for c = 1, #children do print(children[c].Name) end
(More efficient example)
local children = game.Workspace:GetChildren() for i, j in ipairs(children) do print("index: ") --j is the object, i is the index of the table it is at print(i) print("Object: ") print(j) end