GetChildren (Function): Difference between revisions
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>PilotLuke No edit summary |
>XLEGOx No edit summary |
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==Example== | ==Example== | ||
(Outdated example) | |||
<pre> | <pre> | ||
local children = game.Workspace:GetChildren() | local children = game.Workspace:GetChildren() | ||
for c = 1, #children do | for c = 1, #children do | ||
print(c.Name) | print(c.Name) | ||
end | end | ||
</pre> | </pre> | ||
(More efficient example) | |||
<pre> | |||
local children = game.Workspace:GetChildren() | |||
for i, j in ipairs(children) do | |||
print("index: ") --j is the object, i is the index of the table it is at | |||
print(i) | |||
print("Object: ") | |||
print(j) | |||
end</pre> |
Revision as of 04:03, 29 June 2008
GetChildren( ) | |
Returns | Table children |
Description: | Returns a read-only table of this Object's children |
Example
(Outdated example)
local children = game.Workspace:GetChildren() for c = 1, #children do print(c.Name) end
(More efficient example)
local children = game.Workspace:GetChildren() for i, j in ipairs(children) do print("index: ") --j is the object, i is the index of the table it is at print(i) print("Object: ") print(j) end