Game hierarchy: Difference between revisions
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>JulienDethurens No edit summary |
>JulienDethurens Updated tree. |
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(note: this hierarchy does not include StatsItems and children of the CoreGui) | (note: this hierarchy does not include StatsItems and children of the CoreGui) | ||
{{tree|t1=DataModel | {{tree | ||
|t1=DataModel|c1={{tree | |||
|t1= | |t1=Workspace|c1={{tree | ||
|t2= | |t1=Terrain | ||
|t2=Camera | |||
}} | |||
|t2=ScriptContext|n2=Script Context|c2={{tree | |||
|t1=StarterScript | |||
|t2=StarterScript | |||
|t3=CoreScript|n3=Sections | |||
}} | |||
|t3=Stats|c3={{tree | |||
}} | |||
|t4=ContentProvider | |||
|t5=RunService|n5=Run Service | |||
|t8=ContentFilter | |||
|t9=KeyframeSequenceProvider|n9=Instance | |||
|t10=GuiService | |||
|t11=Chat | |||
|t12=LocalBackpack | |||
|t13=StarterPack | |||
|t14=StarterGui | |||
|t15=CoreGui | |||
|t16=SoundService|n16=Soundscape|c16={{tree | |||
|t1=StockSound|n1=Boing | |||
|t2=StockSound|n2=Bomb | |||
|t3=StockSound|n3=Break | |||
|t4=StockSound|n4=Click | |||
|t5=StockSound|n5=Clock | |||
|t6=StockSound|n6=Slingshot | |||
|t7=StockSound|n7=Page | |||
|t8=StockSound|n8=Ping | |||
|t9=StockSound|n9=Snap | |||
|t10=StockSound|n10=Splat | |||
|t11=StockSound|n11=Step | |||
|t12=StockSound|n12=StepOn | |||
|t13=StockSound|n13=Swoosh | |||
|t14=StockSound|n14=Victory | |||
}} | |||
|t17=JointsService | |||
|t18=CollectionService | |||
|t19=PhysicsService | |||
|t20=BadgeService | |||
|t21=Geometry | |||
|t22=FriendService | |||
|t23=RenderHooksService | |||
|t24=InsertService | |||
|t25=SocialService | |||
|t26=Debris | |||
|t27=TimerService|n27=Instance | |||
|t28=ScriptInformationProvider|n28=Instance | |||
|t29=CookiesService | |||
|t30=TeleportService|n30=Teleport Service | |||
|t31=PersonalServerService|n31=Instance | |||
|t32=Players | |||
|t34=Selection | |||
|t36=MeshContentProvider | |||
|t37=TextureContentProvider | |||
|t38=Lighting | |||
|t39=TextService | |||
|t40=ControllerService|n40=Instance|c40={{tree | |||
|t1=HumanoidController|n1=Instance | |||
}} | |||
|t41=Visit | |||
|t42=ChangeHistoryService | |||
}} | }} | ||
}} | }} |
Revision as of 03:29, 18 March 2012
Introduction
What is Hierarchy?
Hierarchy is formatted text that is formed in a way to look like the Explorer window found in ROBLOX Studio. For example:
- Workspace
- Camera
- Lighting
- Players
You can travel to the next step in the hierarchy by using the '.' character. For example:
game.Workspace.Part --notice how I go from 'game' to 'Workspace' and then to a hypothetical part all by using the '.' character
Completed hierarchy example
(note: this hierarchy does not include StatsItems and children of the CoreGui)
- {{{1}}}