Screen space ambient occlusion: Difference between revisions

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Adding information
Adding check instructions
Line 15: Line 15:
* Have a certain amount of video memory
* Have a certain amount of video memory
* Support two or more rendering buffers
* Support two or more rendering buffers
=== How to check your system ===
# Open a place file in the client.
# Check the log file that ends in "gfx_d3d.txt"
# Look for "RBX vidMemSize", which needs to be at least a certain amount.
# Look for "Multiple Render Targets", which needs to be 2 or more.
== External links ==
== External links ==
* [https://archive.froast.io/forum/41508028 Gemlocker's forum post]
* [https://archive.froast.io/forum/41508028 Gemlocker's forum post]

Revision as of 17:27, 30 May 2023

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Work In Progress
This is currently being worked on! Check back later for more information... hopefully.


Also known as ambient shadows, this feature was added in 2011.

How to enable

If the feature is not enabled automatically, then according to Gemlocker, these are the steps to manually enable the feature:

  1. Set graphics mode to Direct3D. The Automatic setting should also work. If the chat button in the top left is wide, then the client is running in Direct3D.
  2. Set antialiasing to Off. The Automatic setting should also work.
  3. Set quality level to 21.

System requirements

Also according to Gemlocker, there are specific system requirements in order for the feature to be automatically enabled. These may also prevent the feature from being manually enabled and some are undocumented.

These include:

  • ROBLOX quality level is at least 14
  • Have a certain amount of video memory
  • Support two or more rendering buffers

How to check your system

  1. Open a place file in the client.
  2. Check the log file that ends in "gfx_d3d.txt"
  3. Look for "RBX vidMemSize", which needs to be at least a certain amount.
  4. Look for "Multiple Render Targets", which needs to be 2 or more.

External links