CreateSignal (Function): Difference between revisions
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-- | -- | ||
sig:fire("Hello, World!") --> Makes the event fire, so that all the handlers are called | sig:fire("Hello, World!") --> Makes the event fire, so that all the handlers are called | ||
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Note that the LuaSignal class also supports all of the other properties of events, such as wait: | Note that the LuaSignal class also supports all of the other properties of events, such as wait: | ||
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end) | end) | ||
sig:fire("Continue Message") --> Makes any waiting code continue, as well as firing connected functions | sig:fire("Continue Message") --> Makes any waiting code continue, as well as firing connected functions | ||
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==See Also== | ==See Also== |
Revision as of 04:46, 27 April 2023
CreateSignal( ) | |
Returns | LuaSignal |
Description: | Returns a LuaSignal object which acts much like the real RBXScriptSignal objects, which ROBLOX events use, only implemented in-Lua for full control from within scripts. |
Description
This function is used to create "custom events" for use in user-code, that act mostly like normal Roblox events. For example:
local lib = assert(LoadLibrary('RbxUtility'))
local sig = lib.CreateSignal()
--
sig:connect(function(message)
print("Message: "..tostring(message))
end)
--
sig:fire("Hello, World!") --> Makes the event fire, so that all the handlers are called
Note that the LuaSignal class also supports all of the other properties of events, such as wait:
Spawn(function()
local result = sig:wait()
print("Result: "..tostring(result))
end)
sig:fire("Continue Message") --> Makes any waiting code continue, as well as firing connected functions