Function Dump/Coroutine Manipulation: Difference between revisions

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>Merlin11188
Added syntax highlighting with <code> tags, also added a note that you can't run two things at the same time, think something else can't remember
>Samacado
Rejected the last text change (by Merlin11188) and restored revision 47319 by Sduke524
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{{CatUp|Main Page}}
{{CatUp|Main Page}}


{{EmphasisBox|'''Note:''' There is no way to run two things at the same time in RBX.lua. That means that you can't use coroutines to run two things at the same time.|green|dark=yes}}
 


==[http://www.lua.org/pil/9.1.html Coroutine] Manipulation==
==[http://www.lua.org/pil/9.1.html Coroutine] Manipulation==
Line 19: Line 19:


{{Example|
{{Example|
<code lua>
<pre>
function f (a, b, c)
function f (a, b, c)
   print (a, b, c)
   print (a, b, c)
Line 25: Line 25:


thread = coroutine.create (f)  
thread = coroutine.create (f)  
assert (coroutine.resume (thread, 1, 2, 3)) --> 1 2 3
assert (coroutine.resume (thread, 1, 2, 3))
</code>
 
Will result in:
1 2 3
</pre>
}}
}}


Line 37: Line 40:


{{Example|
{{Example|
<code lua>
<pre>
function f (a, b, c)
function f (a, b, c)
   print (a, b, c)
   print (a, b, c)
Line 43: Line 46:


thread = coroutine.create (f)  
thread = coroutine.create (f)  
assert (coroutine.resume (thread, 1, 2, 3)) --> 1 2 3
assert (coroutine.resume (thread, 1, 2, 3))


</code>
Will result in:
1 2 3
</pre>
}}
}}


Line 56: Line 61:


{{Example|
{{Example|
<code lua>
<pre>
co = coroutine.create(function ()
co = coroutine.create(function ()
print("Hi Mom!")
print("Hi Mom!")
end)
end)
print(coroutine.running ()) --> thread: [hexadecimal memory address]
print(coroutine.running ())
</code>
 
Will result in something similar to:
thread: 0A7A177C
</pre>
}}
}}


Line 70: Line 78:


{{Example|
{{Example|
<code lua>
<pre>
function f (a, b, c)
function f (a, b, c)
   print (a, b, c)
   print (a, b, c)
Line 76: Line 84:


thread = coroutine.create (f)  
thread = coroutine.create (f)  
assert (coroutine.resume (thread, 1, 2, 3)) --> 1 2 3
assert (coroutine.resume (thread, 1, 2, 3))
print(coroutine.status (thread)) --> dead
print(coroutine.status (thread))


</code>
Will result in:
1 2 3
dead
</pre>
}}
}}


Line 86: Line 97:


Creates a new coroutine, with body f. f must be a Lua function. Returns a function that resumes the coroutine each time it is called. Any arguments passed to the function behave as the extra arguments to resume. Returns the same values returned by resume, except the first boolean. In case of error, propagates the error.
Creates a new coroutine, with body f. f must be a Lua function. Returns a function that resumes the coroutine each time it is called. Any arguments passed to the function behave as the extra arguments to resume. Returns the same values returned by resume, except the first boolean. In case of error, propagates the error.
<code lua>
function perm (a)
local n = table.getn(a)
return coroutine.wrap(function () permgen(a, n) end)
end
</code>


{{Example|<code lua>
    function perm (a)
      local n = table.getn(a)
      return coroutine.wrap(function () permgen(a, n) end)
    end
 
{{Example|
<pre>
function f (s)
function f (s)
print ("Entering f with value", s)
  print ("Entering f with value", s)
v = coroutine.yield ()
  v = coroutine.yield ()
print ("After yield, v is", v)
  print ("After yield, v is", v)
return 22
  return 22
end
end


resumer = coroutine.wrap (f)  
resumer = coroutine.wrap (f)  
resumer (88) --> Entering f with value 88
resumer (88)
resumer (99) --> After yield, v is 99
resumer (99)
</code>}}
 
Will result in:
Entering f with value 88
After yield, v is 99
</pre>
}}


===coroutine.yield (···)===
===coroutine.yield (···)===
Line 111: Line 127:
Suspends the execution of the calling coroutine. The coroutine cannot be running a C function, a metamethod, or an iterator. Any arguments to yield are passed as extra results to resume.  
Suspends the execution of the calling coroutine. The coroutine cannot be running a C function, a metamethod, or an iterator. Any arguments to yield are passed as extra results to resume.  


{{Example|<code lua>
{{Example|
<pre>
co = coroutine.create (function ()
co = coroutine.create (function ()
print(coroutine.yield())
print(coroutine.yield())
end)
end)
coroutine.resume(co)
coroutine.resume(co)
coroutine.resume(co, 4, 5) --> 4 5
coroutine.resume(co, 4, 5)
</code>}}
 
Will result in:
4 5
</pre>
}}

Revision as of 01:13, 14 January 2012


Coroutine Manipulation

The operations related to coroutines comprise a sub-library of the basic library and come inside the table coroutine.

See:

Programming in Lua: Coroutine Basics
Beginners Guide to Coroutines

coroutine.create (f)

Creates a new coroutine, with body f. f must be a Lua function. Returns this new coroutine, an object with type "thread".

Example
function f (a, b, c)
  print (a, b, c)
end

thread = coroutine.create (f) 
assert (coroutine.resume (thread, 1, 2, 3))

Will result in:
1 2 3


coroutine.resume (co [, val1, ···])

Starts or continues the execution of coroutine co. The first time you resume a coroutine, it starts running its body. The values val1, ··· are passed as the arguments to the body function. If the coroutine has yielded, resume restarts it; the values val1, ··· are passed as the results from the yield.

If the coroutine runs without any errors, resume returns true plus any values passed to yield (if the coroutine yields) or any values returned by the body function (if the coroutine terminates). If there is any error, resume returns false plus the error message.

Example
function f (a, b, c)
  print (a, b, c)
end

thread = coroutine.create (f) 
assert (coroutine.resume (thread, 1, 2, 3))

Will result in:
1 2 3


NOTE: The Roblox wait() function internally calls coroutine.yield() so this function will return at that point. The wait() will automatically call coroutine.resume() again when the wait time completes.

coroutine.running ()

Returns the running coroutine, or nil when called by the main thread.

Example
co = coroutine.create(function ()
	print("Hi Mom!")
end)
print(coroutine.running ())

Will result in something similar to:
thread: 0A7A177C


coroutine.status (co)

Returns the status of coroutine co, as a string: "running", if the coroutine is running (that is, it called status); "suspended", if the coroutine is suspended in a call to yield, or if it has not started running yet; "normal" if the coroutine is active but not running (that is, it has resumed another coroutine); and "dead" if the coroutine has finished its body function, or if it has stopped with an error.

Example
function f (a, b, c)
  print (a, b, c)
end

thread = coroutine.create (f) 
assert (coroutine.resume (thread, 1, 2, 3))
print(coroutine.status (thread))

Will result in:
1 2 3
dead


coroutine.wrap (f)

Creates a new coroutine, with body f. f must be a Lua function. Returns a function that resumes the coroutine each time it is called. Any arguments passed to the function behave as the extra arguments to resume. Returns the same values returned by resume, except the first boolean. In case of error, propagates the error.

   function perm (a)
     local n = table.getn(a)
     return coroutine.wrap(function () permgen(a, n) end)
   end
Example
function f (s)
  print ("Entering f with value", s)
  v = coroutine.yield ()
  print ("After yield, v is", v)
  return 22
end

resumer = coroutine.wrap (f) 
resumer (88)
resumer (99)

Will result in:
Entering f with value 88
After yield, v is 99


coroutine.yield (···)

Suspends the execution of the calling coroutine. The coroutine cannot be running a C function, a metamethod, or an iterator. Any arguments to yield are passed as extra results to resume.

Example
co = coroutine.create (function ()
	print(coroutine.yield())
end)
coroutine.resume(co)
coroutine.resume(co, 4, 5)

Will result in:
4 5