RobloxLocked (Property): Difference between revisions
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>Trappingnoobs Fixed syntax examples |
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" |
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{{clear floats}} | {{clear floats}} | ||
{{Example|If using the [[Command Bar|command bar]] or a [[CoreScript]]...<code lua> | {{Example|If using the [[Command Bar|command bar]] or a [[CoreScript]]...<SyntaxHighlight code="lua"> | ||
Workspace.Part.RobloxLocked = true -- sets the Part's RobloxLocked to true</code> | Workspace.Part.RobloxLocked = true -- sets the Part's RobloxLocked to true</code> | ||
If using a [[Script]] or [[LocalScript]]...<code lua> | If using a [[Script]] or [[LocalScript]]...<SyntaxHighlight code="lua"> | ||
Workspace.Part.RobloxLocked = true --> Unknown exception</code>}} | Workspace.Part.RobloxLocked = true --> Unknown exception</code>}} | ||
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==RobloxLocked doesn't get saved== | ==RobloxLocked doesn't get saved== | ||
Therefore, you can set an object's [[RobloxLocked (Property)|RobloxLocked]] property to true, but unless you found some way to do that with a [[CoreScript]] at the start of the game, you will still be able to access the object from a [[Script]] or [[LocalScript]]. There are, however, some objects that are RobloxLocked by default. | Therefore, you can set an object's [[RobloxLocked (Property)|RobloxLocked]] property to true, but unless you found some way to do that with a [[CoreScript]] at the start of the game, you will still be able to access the object from a [[Script]] or [[LocalScript]]. There are, however, some objects that are RobloxLocked by default. | ||
{{Example|[[Command Bar]]:<code lua> | {{Example|[[Command Bar]]:<SyntaxHighlight code="lua"> | ||
Workspace.Part.RobloxLocked = true | Workspace.Part.RobloxLocked = true | ||
print( Workspace.Part.RobloxLocked ) --> true</code> | print( Workspace.Part.RobloxLocked ) --> true</code> | ||
[[Script]]:<code lua> | [[Script]]:<SyntaxHighlight code="lua"> | ||
script.Parent = Workspace.Part -- does not error because RobloxLocked is false by default for this object | script.Parent = Workspace.Part -- does not error because RobloxLocked is false by default for this object | ||
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==RobloxLocked-ness is inherited== | ==RobloxLocked-ness is inherited== | ||
This means that if Workspace.RobloxLocked is true, then everything in the Workspace will act as if it was RobloxLocked. | This means that if Workspace.RobloxLocked is true, then everything in the Workspace will act as if it was RobloxLocked. | ||
{{Example|[[Script]]:<code lua> | {{Example|[[Script]]:<SyntaxHighlight code="lua"> | ||
game.CoreGui.RobloxGui:Destroy() -- nope</code> | game.CoreGui.RobloxGui:Destroy() -- nope</code> | ||
[[Command Bar]]:<code lua> | [[Command Bar]]:<SyntaxHighlight code="lua"> | ||
game.CoreGui.RobloxGui.RobloxLocked = false</code> | game.CoreGui.RobloxGui.RobloxLocked = false</code> | ||
[[Script]]:<code lua> | [[Script]]:<SyntaxHighlight code="lua"> | ||
game.CoreGui.RobloxGui:Destroy() -- still no</code> | game.CoreGui.RobloxGui:Destroy() -- still no</code> | ||
[[Command Bar]]:<code lua> | [[Command Bar]]:<SyntaxHighlight code="lua"> | ||
game.CoreGui.RobloxLocked = false</code> | game.CoreGui.RobloxLocked = false</code> | ||
[[Script]]:<code lua> | [[Script]]:<SyntaxHighlight code="lua"> | ||
game.CoreGui.RobloxGui:Destroy() -- Yes!</code>}} | game.CoreGui.RobloxGui:Destroy() -- Yes!</code>}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 03:13, 27 April 2023
Protected:This item is protected. Attempting to use it in a Script or LocalScript will cause an error.
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
Example
{{{1}}}
RobloxLocked doesn't get saved
Therefore, you can set an object's RobloxLocked property to true, but unless you found some way to do that with a CoreScript at the start of the game, you will still be able to access the object from a Script or LocalScript. There are, however, some objects that are RobloxLocked by default.
Example
{{{1}}}
RobloxLocked-ness is inherited
This means that if Workspace.RobloxLocked is true, then everything in the Workspace will act as if it was RobloxLocked.
Example
{{{1}}}