Friction (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
<onlyinclude>{{Property | |||
|name = Friction | |||
<onlyinclude> | |property = [[Number]] ''Friction'' | ||
{{Property| | |||
name = Friction | |||
|property = [[Number]] ''Friction'' | |||
|description = Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. | |description = Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. | ||
|object = | |object = BasePart | ||
}}</onlyinclude> | |||
</onlyinclude> | |||
{{clear floats}} | |||
Friction is how hard it is for an object to slide on another object. The higher the setting the harder it is for the objects to slide. Setting it to 1 makes the objects slow down really fast when they slide, setting it to 0 makes them skate along like an ice rink. | Friction is how hard it is for an object to slide on another object. The higher the setting the harder it is for the objects to slide. Setting it to 1 makes the objects slow down really fast when they slide, setting it to 0 makes them skate along like an ice rink. | ||
Revision as of 16:39, 24 December 2010
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Property | Number Friction |
Description | Sets how much friction the object has. A value of 1 is a no-slick grip, 0 is a waxy floor. |
Member of | BasePart |
Friction is how hard it is for an object to slide on another object. The higher the setting the harder it is for the objects to slide. Setting it to 1 makes the objects slow down really fast when they slide, setting it to 0 makes them skate along like an ice rink.
Note that Friction depends on both objects that are touching. If one is set to 0 and the second is set to 1, the sliding object will slow down over time. You must set them both to 0 for a no-friction ice rink, or both to 1 for a quick stop sandpaper surface.