Friction (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
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name = Friction | name = Friction | ||
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|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | |object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | ||
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Friction is how hard it is for an object to slide on another object. The higher the setting the harder it is for the objects to slide. Setting it to 1 makes the objects slow down really fast when they slide, setting it to 0 makes them skate along like an ice rink. | |||
Note that Friction depends on both objects that are touching. If one is set to 0 and the second is set to 1, the sliding object will slow down over time. You must set them both to 0 for a no-friction ice rink, or both to 1 for a quick stop sandpaper surface. | |||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 22:43, 13 May 2010
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Friction is how hard it is for an object to slide on another object. The higher the setting the harder it is for the objects to slide. Setting it to 1 makes the objects slow down really fast when they slide, setting it to 0 makes them skate along like an ice rink.
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