User:Outofspace/Shape Scripts: Difference between revisions
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==The Shape Scripts= | ==The Shape Scripts== | ||
Me phailing to be Mindraker. Here's the evidence: | Me phailing to be Mindraker. Here's the evidence: | ||
Revision as of 02:50, 15 December 2008
The Shape Scripts
Me phailing to be Mindraker. Here's the evidence:
Red Wall of Lag
Hahaha.
x = 1 y = 1 z = 1 for i = 1, 196 do xx = x +4 ^ 2 / 3 ^3 / 8 x = xx yy = y +4 ^ 2 / 3 y = yy zz = z +4 ^ 2 / 3 ^ 3 / 8 z =zz p = Instance.new("Part") p.Parent = game.Workspace p.Size = Vector3.new(1,1,1) p.Position = Vector3.new(x,1.8,z) p.Anchored = true p.Color = Color3.new(1) wait(0.05) end
Stair Maker
Ok, this was useful once.
x = 1 xx = 1 xxx = 1 for i=1,10 do --Replace 10 with the number of steps you want. local a = Instance.new("Part") a.Parent = game.Workspace a.Anchored = true a.Locked = true --y = x+5*10/3 yy = xx+10*10/4 yyy = xxx+15*10/8 a.Position = Vector3.new(y, yy, yyy) z = x + 1 zz = xx + 1 zzz = xxx + 1 x = z xx = zz xxx = zzz wait(0.5) end
Random
Looks like a tree.
x = 1 xx = 1 xxx = 1 for i=1,25 do --Replace 10 with the number of steps you want. local a = Instance.new("Part") a.Parent = game.Workspace --a.Anchored = true --a.Locked = true y = x+5*-10/3 yy = xx+6*-10/4 yyy = xxx+7*-10/5 --a.Position = Vector3.new(y, yy, yyy) a.Size = Vector3.new(y, yy, yyy) z = x + 1 zz = xx + 2 zzz = xxx + 3 x = z xx = zz xxx = zzz wait(0.5) end
Quadrilateral...thing
I forgot the name of the shape.
x = 1 xx = 1 xxx = 1 for i=1,25 do --Replace 10 with the number of steps you want. local a = Instance.new("Part") a.Parent = game.Workspace a.Anchored = true --a.Locked = true y = x+5^1*10*1/2^1-400 yy = xx+5^2*10*2/2^2-400 yyy = xxx+5^3*10*3/2^3-400 --a.Position = Vector3.new(y, yy, yyy) a.Size = Vector3.new(y, yy, yyy) z = x + 1 zz = xx + 1 zzz = xxx + 1 x = z xx = zz xxx = zzz wait(0.1) end