FindFirstChild (Function): Difference between revisions
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==Recursive== | |||
Recursive sets whether the function should look inside of objects in the calling object, as well as the calling object. | |||
For example, if there is a part in workspace called "Part" and you use: | |||
<pre> | |||
game:FindFirstChild("Part", true) | |||
</pre> | |||
It will find the part. |
Revision as of 00:53, 29 June 2008
FindFirstChild( String Name, Bool recursive ) | |
Returns | Instance found object |
Description: | Returns the first child found with a name of Name. Returns nil if no such child exists. |
Example
while true do --Starts up a While loop found = game.Workspace:FindFirstChild("Brick") --This looks in the Workspace for anything named "Brick", and sets the variable "found" to whatever object it finds. if brick ~= nil then -- This makes sure that it actually found something. If the variable is nothing, then it ends. brick.Name = "blah" --Sets the object's name to "blah" end --End the If loop end --End the While loop
Recursive
Recursive sets whether the function should look inside of objects in the calling object, as well as the calling object.
For example, if there is a part in workspace called "Part" and you use:
game:FindFirstChild("Part", true)
It will find the part.