FindFirstChild (Function): Difference between revisions
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>Mr Doom Bringer m Reverted edit of Travisdep, changed back to last version by Mr Doom Bringer |
>Mr Doom Bringer No edit summary |
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<pre> | <pre> | ||
while true do --Starts up a While loop | |||
found = game.Workspace:FindFirstChild("Brick") --This looks in the Workspace for anything named "Brick", and sets the variable "found" to whatever object it finds. | |||
if brick ~= nil then -- This makes sure that it actually found something. If the variable is nothing, then it ends. | |||
brick.Name = "blah" --Sets the object's name to "blah" | |||
end --End the If loop | |||
end --End the While loop | |||
</pre> | </pre> |
Revision as of 00:04, 11 March 2008
FindFirstChild( String Name, Bool recursive ) | |
Returns | Instance found object |
Description: | Returns the first child found with a name of Name. Returns nil if no such child exists. |
Example
while true do --Starts up a While loop found = game.Workspace:FindFirstChild("Brick") --This looks in the Workspace for anything named "Brick", and sets the variable "found" to whatever object it finds. if brick ~= nil then -- This makes sure that it actually found something. If the variable is nothing, then it ends. brick.Name = "blah" --Sets the object's name to "blah" end --End the If loop end --End the While loop