User:Outofspace/AOTS: Difference between revisions

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>Outofspace
No major changes yet. I'll reupload 2.3 when I'm done with PM_SYSTEM
>Outofspace
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I made this, he made the other.
I made this, he made the other.


=RoadMap for 3.0=
=RoadMap for 3.0+=


This is only for Versions 3.00.00 and up. There will be a seperate place for this altogether.
This is only for Versions 3.00.00 and up. There will be a seperate place and model for this altogether.


==Slimes==
==Slimes==


*User selected color.
*Better "eating" system.
*Slimes to have heads, and 'absorb' bricks.
*Slimes to have heads, and 'absorb' bricks.
*More slimes.
*They will randomly jump and 'fly' onto buildings. (Earthquake, idea by cecibean!)
*They will randomly jump and 'fly' onto buildings.
*Slime size.
*Slime size.


==Place==
==Place==


*Ghost-Brick fix by lastalon.
*Wider area.
*More building blocks.
*More building blocks.
*Different spawns.
*Different spawns.
*An objecctive at the end of the game.
*An objecctive at the end of the game.
*"Earthquakes"
*"Earthquakes"
*Better "Hintor"
*Pick BrickColor tool.
*Pick BrickColor tool.


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*Auto-banner
*Auto-banner
*Restricted building space.


===Configuration===
===Configuration===


*Skybox changer.
*Skybox changer.
*MaxPlayers easy setter.
*Debug/Testing tools.


===Custom===
===Custom===
<i>Items <s>stricked</s> are likely not to be used.</i>


*PM_SYSTEM
<s>*PM_SYSTEM</s>
*Complete set of user-rights.
<s>*Complete set of user-rights.</s>
*IP ban? <!--It's likely.-->
*IP ban?
*Enable/Disable slimes getting full.

Revision as of 10:23, 22 November 2008

Latest version is 3.000.000

A copy of 2.3 is in my models.

Current

The "Slimes"

All of the slimes settings are listed under the model "SlimeControls". Here's a list and description of each object:

The defaults are in ()'s

  • AngleToRoll (4000, 0, 0) - The x, y, z direction inwhich the slimes will rool. the larger, the faster.
  • MaxInTake (17) - The maximum ammount of food before a slime will stop eating.
  • MaxSpeed (8000, 8000, 8000) - The fastest a slime can go in a given direction (x, y, z)
  • RandomColor (true) - true=random slime colors; false=no change.
  • Reflectance (0.2) - How much reflectance the slimes will have.
  • Transparency (0.8) - How much transparency the slimes will have.
  • MaxInTakeEnabled (true) - true=slimes will get full; false=slimes willn't get full.
  • SlimeTime (240) - How many seconds will the slime eat.

Other Stuff

The building supplies are in game.Workspace.Body.Blocks


If you want to edit the main slime scripts, look under game.Workspace.Scripts.SlimeScripts

The game scripts are in game.Workspace.Script.GameScripts


The game's parts are located in game.Workspace.Body.

Don't change the names. If you add a new part, make sure it's named "Body" so the slimes wont eat it.


To edit the "Hintor" text, goto game.Workspace.Script.GameSettings.Hintor and change the value.


To edit who can say "server-off" which removes the game, goto game.Workspace.Scripts.GameScripts.ShutDownScript and replace a's value with your name.

JustinP231

I made this, he made the other.

RoadMap for 3.0+

This is only for Versions 3.00.00 and up. There will be a seperate place and model for this altogether.

Slimes

  • Slimes to have heads, and 'absorb' bricks.
  • They will randomly jump and 'fly' onto buildings. (Earthquake, idea by cecibean!)
  • Slime size.

Place

  • More building blocks.
  • Different spawns.
  • An objecctive at the end of the game.
  • "Earthquakes"
  • Pick BrickColor tool.

Anti-Spam

  • Auto-banner

Configuration

  • Skybox changer.

Custom

Items stricked are likely not to be used.

*PM_SYSTEM *Complete set of user-rights.

  • IP ban?