User:LPGhatguy/Templates: Difference between revisions
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>LPGhatguy New page: == High Contrast == {{User:LPGhatguy/Templates/Template:HighContrast/Property |name = Anchored |property = bool ''Anchored'' |description = Determines whether or not the object can be ... |
>LPGhatguy At least, the presentation page. |
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This is just a bunch of templates that would be extremely neat to use in the normal ROBLOX wiki. | |||
== High Contrast == | == High Contrast == | ||
These templates use an RGB + Black and white color scheme. They're designed for high amounts of contrast, and seperation. | |||
{{User:LPGhatguy/Templates/Template:HighContrast/Property | {{User:LPGhatguy/Templates/Template:HighContrast/Property | ||
|name = Anchored | |name = Anchored | ||
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|description = Determines whether or not the object can be moved by the ROBLOX physics engine. Can still be interacted with by other objects. | |description = Determines whether or not the object can be moved by the ROBLOX physics engine. Can still be interacted with by other objects. | ||
|object = [[BasePart]] | |object = [[BasePart]] | ||
}} | |||
{{User:LPGhatguy/Templates/Template:HighContrast/Method | |||
|name = Remove | |||
|returns = [[nil]] | |||
|description = Sets the object's parent to nil. | |||
|object = [[Instance]], [[Something]] | |||
}} | |||
{{User:LPGhatguy/Templates/Template:HighContrast/Method | |||
|name = GetDebugId | |||
|arguments = [[int]] Scope Length | |||
|returns = [[string]] ''Debug ID'' | |||
|description = Returns a coded string of the object's DebugID. | |||
|object = [[Instance]] | |||
|protected = true | |||
}} | |||
{{User:LPGhatguy/Templates/Template:HighContrast/Event | |||
|name = onTouched | |||
|arguments = [[BasePart]] ''hit'' | |||
|description = Fires when an object comes into contact with the connected object. | |||
|object = BasePart | |||
}} | }} |
Revision as of 11:23, 29 December 2010
This is just a bunch of templates that would be extremely neat to use in the normal ROBLOX wiki.
High Contrast
These templates use an RGB + Black and white color scheme. They're designed for high amounts of contrast, and seperation.
Anchored | |
Property | bool Anchored |
Description | Determines whether or not the object can be moved by the ROBLOX physics engine. Can still be interacted with by other objects. |
In Objects | BasePart |
File:Protected Function icon Fixed.png GetDebugId( int Scope Length ) | |
Returns | string Debug ID |
Description | Returns a coded string of the object's DebugID. |
In Objects | Instance |