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| <pre>
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| --Anaminus
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| permission = {"Anaminus"}
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|
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| function check(player)
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| if table.maxn(permission)==0 then return true end--Remove all names from permission to allow all players to use.
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| for i = 1,#permission do
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| if string.lower(player.Name)==string.lower(permission[i]) then return true end
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| end
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| return false
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| end
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|
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| function onPlayerRespawned(newPlayer)
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|
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| if (newPlayer == nil) then return end
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|
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| if not check(newPlayer) then return end
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|
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| local w = game.Lighting:GetChildren()
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| for i = 1,#w do
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| if w[i].className == "Tool" or w[i].className == "HopperBin" then
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| w[i]:Clone().Parent = newPlayer.Backpack
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| end
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| end
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| end
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|
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| function onPlayerEntered(newPlayer)
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| newPlayer.Changed:connect(function (property)
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| if (property == "Character") then
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| onPlayerRespawned(newPlayer)
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| end
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| end)
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| end
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| game.Players.PlayerAdded:connect(onPlayerEntered)
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| </pre>
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