User talk:Outofspace/ON-OFF Button: Difference between revisions
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>Mindraker OOS, try this |
>Mindraker |
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==Simple Toggle Utility== | ==Simple Toggle Utility== | ||
Insert a Brick in the Workspace. | Insert a Brick in the Workspace. Insert a BoolValue into that Brick. Name that BoolValue "OnOff". | ||
Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script: | Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script: | ||
Revision as of 12:45, 27 August 2008
OOS: Try the Simple Toggle Utility in HopperBins, it works fine as an On/Off button.:
Simple Toggle Utility
Insert a Brick in the Workspace. Insert a BoolValue into that Brick. Name that BoolValue "OnOff". Just as before, you have a Hopperbin object in the StarterPack, and a script in the HopperBin. Insert the following into that script:
brickName = "Toggle" valueName = "On/Off" function onButton1Down(mouse) local targ = mouse.Target if targ~=nil then if targ.Name == brickName then if targ:findFirstChild(valueName)~=nil then if targ[valueName].Value == true then targ[valueName].Value = false print("one") else targ[valueName].Value = true print("two") end end end end end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end script.Parent.Selected:connect(onSelected)
Upon clicking the mouse on the brick in Solo Mode, you can see the Output toggle between "one" and "two". You can easily manipulate this script to work for anything. MINDRAKER 05:28, 27 August 2008 (CDT)