Anchored (Property): Difference between revisions
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>Mr Doom Bringer No edit summary |
>NXTBoy Removing line breaks and completely pointless tables |
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
<onlyinclude>{{Property| | |||
<onlyinclude> | |||
{{Property| | |||
name = Anchored | name = Anchored | ||
|property = [[Bool]] ''is anchored'' | |property = [[Bool]] ''is anchored'' | ||
|description = Sets whether or not the object is frozen in place. | |description = Sets whether or not the object is frozen in place. | ||
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | |object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]] | ||
|}} | |}}</onlyinclude> | ||
</onlyinclude> | <br style="clear:both" /> | ||
===Description=== | ===Description=== | ||
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== See Also == | == See Also == | ||
[[Anchor]] | [[Anchor]] | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 02:19, 30 July 2010
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Property | Bool is anchored |
Description | Sets whether or not the object is frozen in place. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |
Description
When an object is Anchored it cannot move around like un-anchored objects. People can't push it, and it can't fall down.
This is great to use when you want things to not fall into oblivion, or keep people from moving things when they shouldn't be.