Anchored (Property): Difference between revisions

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>Mr Doom Bringer
No edit summary
>NXTBoy
Removing line breaks and completely pointless tables
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{{CatUp|Properties}}
{{CatUp|Properties}}
{|
<onlyinclude>{{Property|
|
<onlyinclude>
{{Property|
name = Anchored
name = Anchored
|property = [[Bool]] ''is anchored''
|property = [[Bool]] ''is anchored''
|description = Sets whether or not the object is frozen in place.
|description = Sets whether or not the object is frozen in place.
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|object = [[RBX.lua.FlagStand (Object)|Flagstand]], [[RBX.lua.Part (Object)|Part]], [[RBX.lua.Seat (Object)|Seat]], [[RBX.lua.SpawnLocation (Object)|SpawnLocation]]
|}}
|}}</onlyinclude>
</onlyinclude>
<br style="clear:both" />
|-
|
 
===Description===
===Description===


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== See Also ==
== See Also ==
[[Anchor]]
[[Anchor]]
|}
[[Category:Properties]]
[[Category:Properties]]

Revision as of 02:19, 30 July 2010

Anchored
Property Bool is anchored
Description Sets whether or not the object is frozen in place.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]


Description

When an object is Anchored it cannot move around like un-anchored objects. People can't push it, and it can't fall down.

This is great to use when you want things to not fall into oblivion, or keep people from moving things when they shouldn't be.


See Also

Anchor