Anchored (Property): Difference between revisions
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>Anaminus m Anchored moved to Anchored (Property) |
>Mindraker No edit summary |
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{{CatUp|Properties}} | |||
{{Property| | {{Property| | ||
name = Anchored | name = Anchored | ||
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|description = Sets whether or not the object is frozen in place. | |description = Sets whether or not the object is frozen in place. | ||
|object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]]|}} | |object = [[RBX.Lua.FlagStand (Object)|Flagstand]], [[RBX.Lua.Part (Object)|Part]], [[RBX.Lua.Seat (Object)|Seat]], [[RBX.Lua.SpawnLocation (Object)|SpawnLocation]]|}} | ||
[[Category:Properties]] |
Revision as of 10:23, 3 September 2008
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Property | Bool is anchored |
Description | Sets whether or not the object is frozen in place. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |