AncestryChanged (Event): Difference between revisions

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>Camoy
fixed
>Sncplay42
More explanation
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<onlyinclude>{{Event|name = AncestryChanged
<onlyinclude>{{Event|name = AncestryChanged
|arguments = [[Instance]] ''child'', [[Instance]] ''parent''
|arguments = [[Instance]] ''child'', [[Instance]] ''parent''
|description = Fired after the child changes.
|description = Fired when an ancestor of the Instance the event is a member of (''child'') has its parent changed to ''parent''.
|object = Instance
|object = Instance
}}</onlyinclude>
}}</onlyinclude>
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p.Parent = game.Lighting --fires event
p.Parent = game.Lighting --fires event
</pre>}}
</pre>}}
==Notes==
* ''child'' can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with ''child'' being the Model and ''parent'' being Lighting.
* ''parent'' can be nil. This event can be used to see when an Instance is removed from the game by testing if ''parent'' is nil.


[[Category:Events]]
[[Category:Events]]

Revision as of 19:30, 30 September 2011

AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event is a member of (child) has its parent changed to parent.
Member of: Instance


Example
local p = Instance.new("Part")
p.Parent = game.Workspace
local function ancestChange()
  print("Ancestry changed")
end
p.AncestryChanged:connect(ancestChange)
p.Parent = game.Lighting --fires event


Notes

  • child can be the object the event is a member of, or any of its ancestors. For example, if a Part is a child of a Model and the Model's parent is changed to Lighting, AncestryChanged would be fired on the Part with child being the Model and parent being Lighting.
  • parent can be nil. This event can be used to see when an Instance is removed from the game by testing if parent is nil.