AllowTeamChangeOnTouch (Property): Difference between revisions
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>ArceusInator example |
>Samacado No edit summary |
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[[Category:Properties]] | [[Category:Properties]] | ||
{{Example|< | {{Example|<code lua> | ||
local bools = { false, true } | local bools = { false, true } | ||
local teams = game:GetService( "Teams" ):GetTeams() | local teams = game:GetService( "Teams" ):GetTeams() | ||
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spawn.TeamColor = teams[ math.random( 1, #teams ) ] | spawn.TeamColor = teams[ math.random( 1, #teams ) ] | ||
spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end ) | spawn.Touched:connect( function( otherPart ) change_AllowTeamChangeOnTouch( otherPart, spawn ) end ) | ||
end</ | end</code>}} |
Revision as of 23:54, 14 January 2012
AllowTeamChangeOnTouch | |
Property | Bool AllowTeamChangeOnTouch |
Description | When enabled, allows the player that touched the object to join the object's team. |
Member of | SpawnLocation |
Example
{{{1}}}