TakeDamage (Method): Difference between revisions
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Revision as of 20:55, 8 July 2011
TakeDamage( Number damage ) | |
Returns | nil |
Description: | Subtracts the damage from the health of the targetted humanoid unless a ForceField is present. |
Member of: | Humanoid |
Example
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99) <-- '99' is the amount of damage that character will take from their MaxHealth.