TakeDamage (Method): Difference between revisions

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>Camoy
used clear floats
>Camoy
used clear floats
(No difference)

Revision as of 12:33, 30 December 2010

TakeDamage( number damage )
Returns nil
Description: Subtracts the damage from the health of the targetted humanoid unless a ForceField is present.
Member of: Humanoid


Example
game.Players.LocalPlayer.Character.Humanoid:TakeDamage(99)