StudsPerTileV (Property): Difference between revisions

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Revision as of 21:47, 23 March 2010


Textures are stretched over a certain area and then repeated again and again. The Studs Per Tile V is how many studs the texture will be stretched vertically before being repeated. For example, if it's set to 2, the picture will stretch for 2 studs, and then repeat again for 2 studs, and then repeat again until it covers the entire brick.

StudsPerTileV
Property Number number of studs to stretch
Description Sets how many studs to stretch the image before it is repeated. Applies to the Vertical.
Member of [[RBX.lua.Texture (Object)|Texture]]