SaveNumber (Method): Difference between revisions
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Revision as of 15:43, 9 July 2011
SaveNumber( String key, Number value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
In Object: | Player |
game.Players.PlayerAdded:connect(function(newPlayer) newPlayer:WaitForDataReady() newPlayer:SaveNumber("Number", game.Workspace.Number.Value) end)