SaveBoolean (Method): Difference between revisions
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>JulienDethurens When you make an example, PLEASE EXPLAIN IT. Just giving them code is useless if you don't explain what it does. |
>JulienDethurens When you make an example, PLEASE EXPLAIN IT. Just giving them code is useless if you don't explain what it does. |
(No difference)
|
Revision as of 10:14, 21 January 2012
SaveBoolean( String key, Bool value ) | |
Returns | nil |
Description: | Saves a boolean value that can be reloaded from any server via LoadBoolean |
Member of: | Player |
Example
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then -- To make sure the data is ready.
player:SaveBoolean('HasPlayed', true) -- Save the boolean.
end
end)