Reflectance (Property): Difference between revisions
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>Anaminus m Reflectance moved to Reflectance (Property) |
>Anaminus m Reflectance moved to Reflectance (Property) |
(No difference)
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Revision as of 19:01, 6 August 2008
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Property | Float Reflectance |
Description | sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall. |
Member of | [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]] |