Reflectance (Property): Difference between revisions

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>Anaminus
m Reflectance moved to Reflectance (Property)
>Anaminus
m Reflectance moved to Reflectance (Property)
(No difference)

Revision as of 19:01, 6 August 2008

Reflectance
Property Float Reflectance
Description sets how reflective the object is. A value of 1 is a shiny mirror, a value of 0 is a concrete wall.
Member of [[RBX.lua.Flagstand, Part, Seat, SpawnLocation (Object)|Flagstand, Part, Seat, SpawnLocation]]