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Revision as of 10:17, 28 June 2008

In-depth guide to properties

This guide is to show how to use the Properties and edit the brick’s features.

To open "properties" go to any place with solo, click on Tools, then View and click properties.

Data

This holds the

Name

Parent

Position

RotVelocity

Velocity

className

Name:

The name of the brick, able to be edited to fit your choice, commonly edited for scripting use.

Parent:

It’s like a folder, there is the game and inside the game is the workspace and lighting, etc. The brick goes inside the workspace so the workspace is the parent of the brick and anything that’s in the brick has the brick as its parent.

Position:

Where the brick is located on the map, it can be edited to go anywhere. Works in an (x,y,z) axis.

RotVelocity:

The rotational velocity of the brick; how much speed it rotates with.

Velocity:

Unlike RotVelocity, this property makes . Making you move across it with out you moving. More info on conveyor belts here

className:

Just says what class it is. E.g., part

Behavior

Anchored

CanCollide

Controller

Locked

Archivable

Anchored:

If there’s a check it means it is frozen in place.

CanCollide:

When unchecked, you can go through it.

Controller:

What controls it (e.g., when set to attack, it follows the player).

Locked:

If there’s a check you cannot pick it up with a Game/Copy Tool, or even select it in Studio.

Archivable:

When checked, the part, model, etc., will be loaded with the place.

Surface Inputs:

Mainly for motors; it’s used for editing the surfaces.


Surface

Just tells you what kind of surface it is. It can be:

Inlets

Studs

Smooth

Glue

Welds

Hinge

Motor

SteppingMotor

Appearance

BrickColor

ControllerFlagShown

Reflectance

Transparency

BrickColor:

To select the color; giving your map basic detail.

ControllerFlagShown:

The name says it all, to show the Controller flag.

Reflectance:

To make the brick shiny. This uses decimals. 1 is completely reflective, no color can be seen; 0 is solid.

Transparency:

To make the brick transparent. Again it uses decimals. 1 is transparent, 0 is opaque.

Part

Elasticity

Friction

Shape

Size

formFactor


Elasticity:

The higher it is, the higher you bounce when landing on. Also, it uses decimals.

Friction:

How easily you're able slide on it. Also, it uses decimals. 0 = Cant slide 1 = "Ice".

Shape:

Exactly that: its shape. "Brick"(Square), "Sphere"(Ball) Or a "Cylinder" (Tube)

Size:

How big it is. Works on an (X,Y,Z) axis.

formFactor:

If it's a plate (Thin, able to fine-tune a brick's height), brick (regular brick) or symmetric (all dimensions are the same, like when a brick is turned into a cylinder).